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			53 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			53 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
| using FairyGUI.Utils;
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| 
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| namespace FairyGUI
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| {
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|     public class PlayTransitionAction : ControllerAction
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|     {
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|         public string transitionName;
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|         public int playTimes;
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|         public float delay;
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|         public bool stopOnExit;
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| 
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|         private Transition _currentTransition;
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| 
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|         public PlayTransitionAction()
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|         {
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|             playTimes = 1;
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|             delay = 0;
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|         }
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| 
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|         override protected void Enter(Controller controller)
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|         {
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|             Transition trans = controller.parent.GetTransition(transitionName);
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|             if (trans != null)
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|             {
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|                 if (_currentTransition != null && _currentTransition.playing)
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|                     trans.ChangePlayTimes(playTimes);
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|                 else
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|                     trans.Play(playTimes, delay, null);
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|                 _currentTransition = trans;
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|             }
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|         }
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| 
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|         override protected void Leave(Controller controller)
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|         {
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|             if (stopOnExit && _currentTransition != null)
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|             {
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|                 _currentTransition.Stop();
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|                 _currentTransition = null;
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|             }
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|         }
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| 
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|         override public void Setup(ByteBuffer buffer)
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|         {
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|             base.Setup(buffer);
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| 
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|             transitionName = buffer.ReadS();
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|             playTimes = buffer.ReadInt();
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|             delay = buffer.ReadFloat();
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|             stopOnExit = buffer.ReadBool();
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|         }
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|     }
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| }
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