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			63 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			63 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C#
		
	
| //------------------------------------------------------------------------------
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| // <auto-generated>
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| //     This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator.
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| //
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| //     Changes to this file may cause incorrect behavior and will be lost if
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| //     the code is regenerated.
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| // </auto-generated>
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| //------------------------------------------------------------------------------
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| public partial class GameEntity {
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| 
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|     public PointComponent point { get { return (PointComponent)GetComponent(GameComponentsLookup.Point); } }
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|     public bool hasPoint { get { return HasComponent(GameComponentsLookup.Point); } }
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| 
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|     public void AddPoint(EPointState newState, EPointType newPointType, UnityEngine.Vector3 newCastSpeed, float newTimeLeft) {
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|         var index = GameComponentsLookup.Point;
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|         var component = (PointComponent)CreateComponent(index, typeof(PointComponent));
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|         component.State = newState;
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|         component.PointType = newPointType;
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|         component.CastSpeed = newCastSpeed;
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|         component.TimeLeft = newTimeLeft;
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|         AddComponent(index, component);
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|     }
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| 
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|     public void ReplacePoint(EPointState newState, EPointType newPointType, UnityEngine.Vector3 newCastSpeed, float newTimeLeft) {
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|         var index = GameComponentsLookup.Point;
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|         var component = (PointComponent)CreateComponent(index, typeof(PointComponent));
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|         component.State = newState;
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|         component.PointType = newPointType;
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|         component.CastSpeed = newCastSpeed;
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|         component.TimeLeft = newTimeLeft;
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|         ReplaceComponent(index, component);
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|     }
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| 
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|     public void RemovePoint() {
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|         RemoveComponent(GameComponentsLookup.Point);
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|     }
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| }
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| 
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| //------------------------------------------------------------------------------
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| // <auto-generated>
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| //     This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator.
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| //
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| //     Changes to this file may cause incorrect behavior and will be lost if
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| //     the code is regenerated.
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| // </auto-generated>
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| //------------------------------------------------------------------------------
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| public sealed partial class GameMatcher {
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| 
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|     static Entitas.IMatcher<GameEntity> _matcherPoint;
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| 
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|     public static Entitas.IMatcher<GameEntity> Point {
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|         get {
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|             if (_matcherPoint == null) {
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|                 var matcher = (Entitas.Matcher<GameEntity>)Entitas.Matcher<GameEntity>.AllOf(GameComponentsLookup.Point);
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|                 matcher.componentNames = GameComponentsLookup.componentNames;
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|                 _matcherPoint = matcher;
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|             }
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| 
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|             return _matcherPoint;
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|         }
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|     }
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| }
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