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36 lines
767 B
C#

using UnityEngine;
namespace Game
{
public class LevelNode : MonoBehaviour
{
private string _cfgId;
private string _targetId;
private Vector3 _pos;
public void SetCfgId(string id)
{
_cfgId = id;
}
public string GetCfgId()
{
return _cfgId;
}
public void SetTargetId(string id)
{
_targetId = id;
}
public string GetTargetId()
{
return _targetId;
}
public void SetPos(Vector3 pos)
{
_pos = pos;
}
public Vector3 GetPos()
{
return _pos;
}
public virtual void OnInit() { }
}
}