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63 lines
1.3 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
namespace Game
{
public interface ILevelMonsterWave
{
public float GetAttackRound();
public float GetAttackFrequency();
public int GetAttackTimes();
public int GetModuleNum(EAIModuleType type);
}
public class LevelMonsterWaveDefault : ILevelMonsterWave
{
public float GetAttackRound()
{
return 2f;
}
public float GetAttackFrequency()
{
return 0.2f;
}
public int GetAttackTimes()
{
return 5;
}
public int GetModuleNum(EAIModuleType type)
{
return 2;
}
}
public partial class LevelNodeMonsterWave
{
public static ILevelMonsterWave Default = new LevelMonsterWaveDefault();
public float GetAttackRound()
{
return attackRound;
}
public float GetAttackFrequency()
{
return attackFrequency;
}
public int GetAttackTimes()
{
return attackTimes;
}
public int GetModuleNum(EAIModuleType type)
{
return _numAttackerDict[type];
}
}
}