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13 lines
334 B
C#

using UnityEngine;
using UnityEngine.Serialization;
namespace Game
{
public class LevelNodeNpc : LevelNode
{
[FormerlySerializedAs("NpcId")] [Header("NPC 实体ID")]
public string npcId;
[FormerlySerializedAs("DialogId")] [Header("对话 实体ID")]
public string dialogId;
}
}