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			47 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			XML
		
	
			
		
		
	
	
			47 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			XML
		
	
| <?xml version="1.0"?>
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| <doc>
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|     <assembly>
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|         <name>Bolt.Core.Runtime</name>
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|     </assembly>
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|     <members>
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|         <member name="F:Bolt.VariableKind.Flow">
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|             <summary>
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|             Temporary variables local to the execution flow.
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|             </summary>
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|         </member>
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|         <member name="F:Bolt.VariableKind.Graph">
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|             <summary>
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|             Variables local to the current graph.
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|             </summary>
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|         </member>
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|         <member name="F:Bolt.VariableKind.Object">
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|             <summary>
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|             Variables shared across the current game object.
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|             </summary>
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|         </member>
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|         <member name="F:Bolt.VariableKind.Scene">
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|             <summary>
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|             Variables shared across the current scene.
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|             </summary>
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|         </member>
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|         <member name="F:Bolt.VariableKind.Application">
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|             <summary>
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|             Variables shared across scenes. 
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|             These will be reset when the application quits.
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|             </summary>
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|         </member>
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|         <member name="F:Bolt.VariableKind.Saved">
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|             <summary>
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|             Variables that persist even after the application quits.
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|             Unity object references are not supported.
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|             </summary>
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|         </member>
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|         <member name="T:Bolt.VariablesSaver">
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|             <summary>
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|             Listens to the OnApplicationQuit on OnApplicationPause
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|             hooks to trigger the serialization of saved variables into PlayerPrefs.
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|             </summary>
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|         </member>
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|     </members>
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| </doc>
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