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196 lines
5.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Articy.Touhou;
using Articy.Unity;
using Articy.Unity.Constraints;
using Articy.Unity.Interfaces;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Articy.Touhou.Features
{
public class BuffFeatureConstraint
{
private Boolean mLoadedConstraints;
private ReferenceSlotConstraint mIcon;
private TextConstraint mName;
private TextConstraint mDescribe;
private NumberConstraint mAliveTime;
private NumberConstraint mUpdateRate;
private BooleanConstraint mIsAliveForever;
private BooleanConstraint mIsUpdate;
private ReferenceStripConstraint mBuffPreCheck;
private ReferenceStripConstraint mBuffEffect;
private NumberConstraint mLevelMax;
private TextConstraint mEffectStart;
private TextConstraint mEffectDuring;
private TextConstraint mEffectEnd;
public ReferenceSlotConstraint Icon
{
get
{
EnsureConstraints();
return mIcon;
}
}
public TextConstraint Name
{
get
{
EnsureConstraints();
return mName;
}
}
public TextConstraint Describe
{
get
{
EnsureConstraints();
return mDescribe;
}
}
public NumberConstraint AliveTime
{
get
{
EnsureConstraints();
return mAliveTime;
}
}
public NumberConstraint UpdateRate
{
get
{
EnsureConstraints();
return mUpdateRate;
}
}
public BooleanConstraint IsAliveForever
{
get
{
EnsureConstraints();
return mIsAliveForever;
}
}
public BooleanConstraint IsUpdate
{
get
{
EnsureConstraints();
return mIsUpdate;
}
}
public ReferenceStripConstraint BuffPreCheck
{
get
{
EnsureConstraints();
return mBuffPreCheck;
}
}
public ReferenceStripConstraint BuffEffect
{
get
{
EnsureConstraints();
return mBuffEffect;
}
}
public NumberConstraint LevelMax
{
get
{
EnsureConstraints();
return mLevelMax;
}
}
public TextConstraint EffectStart
{
get
{
EnsureConstraints();
return mEffectStart;
}
}
public TextConstraint EffectDuring
{
get
{
EnsureConstraints();
return mEffectDuring;
}
}
public TextConstraint EffectEnd
{
get
{
EnsureConstraints();
return mEffectEnd;
}
}
public virtual void EnsureConstraints()
{
if ((mLoadedConstraints == true))
{
return;
}
mLoadedConstraints = true;
mIcon = new Articy.Unity.Constraints.ReferenceSlotConstraint("Asset;", "", "None;Image;", "");
mName = new Articy.Unity.Constraints.TextConstraint(2048, "", null, true, false);
mDescribe = new Articy.Unity.Constraints.TextConstraint(2048, "", null, true, true);
mAliveTime = new Articy.Unity.Constraints.NumberConstraint(-3.40282346638529E+38D, 3.40282346638529E+38D, 0, 0, 0, "秒");
mUpdateRate = new Articy.Unity.Constraints.NumberConstraint(-3.40282346638529E+38D, 3.40282346638529E+38D, 0, 0, 0, "秒");
mIsAliveForever = new Articy.Unity.Constraints.BooleanConstraint(false);
mIsUpdate = new Articy.Unity.Constraints.BooleanConstraint(false);
mBuffPreCheck = new Articy.Unity.Constraints.ReferenceStripConstraint(10000, "Entity;", "", "None;", "");
mBuffEffect = new Articy.Unity.Constraints.ReferenceStripConstraint(10000, "Entity;", "", "None;", "");
mLevelMax = new Articy.Unity.Constraints.NumberConstraint(0D, 3.40282346638529E+38D, 0, 0, 0, "层");
mEffectStart = new Articy.Unity.Constraints.TextConstraint(2048, "", null, false, false);
mEffectDuring = new Articy.Unity.Constraints.TextConstraint(2048, "", null, false, false);
mEffectEnd = new Articy.Unity.Constraints.TextConstraint(2048, "", null, false, false);
}
}
}