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C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Articy.Touhou;
using Articy.Unity;
using Articy.Unity.Constraints;
using Articy.Unity.Interfaces;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Articy.Touhou.Features
{
public class LevelFeatureConstraint
{
private Boolean mLoadedConstraints;
private TextConstraint mPrefab;
private ReferenceStripConstraint mMonsterList;
private NumberConstraint mDifficulty;
private ReferenceSlotConstraint mLevelLink_TL;
private ReferenceSlotConstraint mLevelLink_TM;
private ReferenceSlotConstraint mLevelLink_TR;
private ReferenceSlotConstraint mLevelLink_LT;
private ReferenceSlotConstraint mLevelLink_LM;
private ReferenceSlotConstraint mLevelLink_LD;
private ReferenceSlotConstraint mLevelLink_DL;
private ReferenceSlotConstraint mLevelLink_DM;
private ReferenceSlotConstraint mLevelLink_DR;
private ReferenceSlotConstraint mLevelLink_RT;
private ReferenceSlotConstraint mLevelLink_RM;
private ReferenceSlotConstraint mLevelLink_RD;
private ReferenceSlotConstraint mDoor;
private NumberConstraint mLevelSizeX;
private NumberConstraint mLevelSizeY;
private TextConstraint mAIRes;
public TextConstraint Prefab
{
get
{
EnsureConstraints();
return mPrefab;
}
}
public ReferenceStripConstraint MonsterList
{
get
{
EnsureConstraints();
return mMonsterList;
}
}
public NumberConstraint Difficulty
{
get
{
EnsureConstraints();
return mDifficulty;
}
}
public ReferenceSlotConstraint LevelLink_TL
{
get
{
EnsureConstraints();
return mLevelLink_TL;
}
}
public ReferenceSlotConstraint LevelLink_TM
{
get
{
EnsureConstraints();
return mLevelLink_TM;
}
}
public ReferenceSlotConstraint LevelLink_TR
{
get
{
EnsureConstraints();
return mLevelLink_TR;
}
}
public ReferenceSlotConstraint LevelLink_LT
{
get
{
EnsureConstraints();
return mLevelLink_LT;
}
}
public ReferenceSlotConstraint LevelLink_LM
{
get
{
EnsureConstraints();
return mLevelLink_LM;
}
}
public ReferenceSlotConstraint LevelLink_LD
{
get
{
EnsureConstraints();
return mLevelLink_LD;
}
}
public ReferenceSlotConstraint LevelLink_DL
{
get
{
EnsureConstraints();
return mLevelLink_DL;
}
}
public ReferenceSlotConstraint LevelLink_DM
{
get
{
EnsureConstraints();
return mLevelLink_DM;
}
}
public ReferenceSlotConstraint LevelLink_DR
{
get
{
EnsureConstraints();
return mLevelLink_DR;
}
}
public ReferenceSlotConstraint LevelLink_RT
{
get
{
EnsureConstraints();
return mLevelLink_RT;
}
}
public ReferenceSlotConstraint LevelLink_RM
{
get
{
EnsureConstraints();
return mLevelLink_RM;
}
}
public ReferenceSlotConstraint LevelLink_RD
{
get
{
EnsureConstraints();
return mLevelLink_RD;
}
}
public ReferenceSlotConstraint Door
{
get
{
EnsureConstraints();
return mDoor;
}
}
public NumberConstraint LevelSizeX
{
get
{
EnsureConstraints();
return mLevelSizeX;
}
}
public NumberConstraint LevelSizeY
{
get
{
EnsureConstraints();
return mLevelSizeY;
}
}
public TextConstraint AIRes
{
get
{
EnsureConstraints();
return mAIRes;
}
}
public virtual void EnsureConstraints()
{
if ((mLoadedConstraints == true))
{
return;
}
mLoadedConstraints = true;
mPrefab = new Articy.Unity.Constraints.TextConstraint(2048, "", null, false, false);
mMonsterList = new Articy.Unity.Constraints.ReferenceStripConstraint(10000, "Entity;", "", "None;", "Monster;");
mDifficulty = new Articy.Unity.Constraints.NumberConstraint(1D, 3.40282346638529E+38D, 0, 0, 0, null);
mLevelLink_TL = new Articy.Unity.Constraints.ReferenceSlotConstraint("Entity;", "", "None;", "Level;");
mLevelLink_TM = new Articy.Unity.Constraints.ReferenceSlotConstraint("Entity;", "", "None;", "Level;");
mLevelLink_TR = new Articy.Unity.Constraints.ReferenceSlotConstraint("Entity;", "", "None;", "Level;");
mLevelLink_LT = new Articy.Unity.Constraints.ReferenceSlotConstraint("Entity;", "", "None;", "Level;");
mLevelLink_LM = new Articy.Unity.Constraints.ReferenceSlotConstraint("Entity;", "", "None;", "Level;");
mLevelLink_LD = new Articy.Unity.Constraints.ReferenceSlotConstraint("Entity;", "", "None;", "Level;");
mLevelLink_DL = new Articy.Unity.Constraints.ReferenceSlotConstraint("Entity;", "", "None;", "Level;");
mLevelLink_DM = new Articy.Unity.Constraints.ReferenceSlotConstraint("Entity;", "", "None;", "Level;");
mLevelLink_DR = new Articy.Unity.Constraints.ReferenceSlotConstraint("Entity;", "", "None;", "Level;");
mLevelLink_RT = new Articy.Unity.Constraints.ReferenceSlotConstraint("Entity;", "", "None;", "Level;");
mLevelLink_RM = new Articy.Unity.Constraints.ReferenceSlotConstraint("Entity;", "", "None;", "Level;");
mLevelLink_RD = new Articy.Unity.Constraints.ReferenceSlotConstraint("Entity;", "", "None;", "Level;");
mDoor = new Articy.Unity.Constraints.ReferenceSlotConstraint("Entity;", "", "None;", "Door;");
mLevelSizeX = new Articy.Unity.Constraints.NumberConstraint(1D, 4D, 0, 0, 0, null);
mLevelSizeY = new Articy.Unity.Constraints.NumberConstraint(1D, 4D, 0, 0, 0, null);
mAIRes = new Articy.Unity.Constraints.TextConstraint(2048, "", null, false, false);
}
}
}