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112 lines
3.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Articy.Touhou;
using Articy.Unity;
using Articy.Unity.Constraints;
using Articy.Unity.Interfaces;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Articy.Touhou.Features
{
public class MoveParamJumpFeatureConstraint
{
private Boolean mLoadedConstraints;
private NumberConstraint mJumpForce;
private NumberConstraint mJumpTimeMin;
private NumberConstraint mJumpTimeMax;
private NumberConstraint mFallSpeed;
private NumberConstraint mFloatSpeed;
private NumberConstraint mAirMoveRate;
public NumberConstraint JumpForce
{
get
{
EnsureConstraints();
return mJumpForce;
}
}
public NumberConstraint JumpTimeMin
{
get
{
EnsureConstraints();
return mJumpTimeMin;
}
}
public NumberConstraint JumpTimeMax
{
get
{
EnsureConstraints();
return mJumpTimeMax;
}
}
public NumberConstraint fallSpeed
{
get
{
EnsureConstraints();
return mFallSpeed;
}
}
public NumberConstraint floatSpeed
{
get
{
EnsureConstraints();
return mFloatSpeed;
}
}
public NumberConstraint airMoveRate
{
get
{
EnsureConstraints();
return mAirMoveRate;
}
}
public virtual void EnsureConstraints()
{
if ((mLoadedConstraints == true))
{
return;
}
mLoadedConstraints = true;
mJumpForce = new Articy.Unity.Constraints.NumberConstraint(-3.40282346638529E+38D, 3.40282346638529E+38D, 0, 0, 0, null);
mJumpTimeMin = new Articy.Unity.Constraints.NumberConstraint(-3.40282346638529E+38D, 3.40282346638529E+38D, 0, 0, 0, "秒");
mJumpTimeMax = new Articy.Unity.Constraints.NumberConstraint(-3.40282346638529E+38D, 3.40282346638529E+38D, 0, 0, 0, "秒");
mFallSpeed = new Articy.Unity.Constraints.NumberConstraint(-3.40282346638529E+38D, 3.40282346638529E+38D, 0, 0, 0, null);
mFloatSpeed = new Articy.Unity.Constraints.NumberConstraint(-3.40282346638529E+38D, 3.40282346638529E+38D, 0, 0, 0, null);
mAirMoveRate = new Articy.Unity.Constraints.NumberConstraint(-3.40282346638529E+38D, 3.40282346638529E+38D, 2, 0, 0, null);
}
}
}