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C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Articy.Touhou;
using Articy.Unity;
using Articy.Unity.Interfaces;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Articy.Touhou.Features
{
[Serializable()]
public class SkillComboFeature : IArticyBaseObject, IPropertyProvider
{
[SerializeField()]
private Stance mStanceStart = new Stance();
[SerializeField()]
private Stance mStanceEnd = new Stance();
[SerializeField()]
private TriggerType mTriggerType = new TriggerType();
[SerializeField()]
private Boolean mFreeLock = new Boolean();
[SerializeField()]
private ArticyValueArticyObject mWeapon = new ArticyValueArticyObject();
[SerializeField()]
private ArticyValueArticyModelList mSkillTrigger = new ArticyValueArticyModelList();
[SerializeField()]
private UInt64 mOwnerId;
[SerializeField()]
private UInt32 mOwnerInstanceId;
public Stance StanceStart
{
get
{
return mStanceStart;
}
set
{
var oldValue = mStanceStart;
mStanceStart = value;
Articy.Unity.ArticyDatabase.ObjectNotifications.ReportChanged(OwnerId, OwnerInstanceId, "SkillCombo.StanceStart", oldValue, mStanceStart);
}
}
public Stance StanceEnd
{
get
{
return mStanceEnd;
}
set
{
var oldValue = mStanceEnd;
mStanceEnd = value;
Articy.Unity.ArticyDatabase.ObjectNotifications.ReportChanged(OwnerId, OwnerInstanceId, "SkillCombo.StanceEnd", oldValue, mStanceEnd);
}
}
public TriggerType TriggerType
{
get
{
return mTriggerType;
}
set
{
var oldValue = mTriggerType;
mTriggerType = value;
Articy.Unity.ArticyDatabase.ObjectNotifications.ReportChanged(OwnerId, OwnerInstanceId, "SkillCombo.TriggerType", oldValue, mTriggerType);
}
}
public Boolean FreeLock
{
get
{
return mFreeLock;
}
set
{
var oldValue = mFreeLock;
mFreeLock = value;
Articy.Unity.ArticyDatabase.ObjectNotifications.ReportChanged(OwnerId, OwnerInstanceId, "SkillCombo.FreeLock", oldValue, mFreeLock);
}
}
public ArticyObject Weapon
{
get
{
return mWeapon.GetValue();
}
set
{
var oldValue = mWeapon;
mWeapon.SetValue(value);
Articy.Unity.ArticyDatabase.ObjectNotifications.ReportChanged(OwnerId, OwnerInstanceId, "SkillCombo.Weapon", oldValue.GetValue(), mWeapon.GetValue());
}
}
public List<ArticyObject> SkillTrigger
{
get
{
return mSkillTrigger.GetValue();
}
set
{
var oldValue = mSkillTrigger;
mSkillTrigger.SetValue(value);
Articy.Unity.ArticyDatabase.ObjectNotifications.ReportChanged(OwnerId, OwnerInstanceId, "SkillCombo.SkillTrigger", oldValue.GetValue(), mSkillTrigger.GetValue());
}
}
public UInt64 OwnerId
{
get
{
return mOwnerId;
}
set
{
mOwnerId = value;
}
}
public UInt32 OwnerInstanceId
{
get
{
return mOwnerInstanceId;
}
set
{
mOwnerInstanceId = value;
}
}
private void CloneProperties(object aClone, Articy.Unity.ArticyObject aFirstClassParent)
{
Articy.Touhou.Features.SkillComboFeature newClone = ((Articy.Touhou.Features.SkillComboFeature)(aClone));
newClone.StanceStart = StanceStart;
newClone.StanceEnd = StanceEnd;
newClone.TriggerType = TriggerType;
newClone.FreeLock = FreeLock;
if ((mWeapon != null))
{
newClone.mWeapon = ((ArticyValueArticyObject)(mWeapon.CloneObject(newClone, aFirstClassParent)));
}
mSkillTrigger.CustomClone(newClone.mSkillTrigger);
newClone.OwnerId = OwnerId;
}
public object CloneObject(object aParent, Articy.Unity.ArticyObject aFirstClassParent)
{
Articy.Touhou.Features.SkillComboFeature clone = new Articy.Touhou.Features.SkillComboFeature();
CloneProperties(clone, aFirstClassParent);
return clone;
}
public virtual bool IsLocalizedPropertyOverwritten(string aProperty)
{
return false;
}
#region property provider interface
public void setProp(string aProperty, object aValue)
{
if ((aProperty == "StanceStart"))
{
StanceStart = ((Stance)(aValue));
return;
}
if ((aProperty == "StanceEnd"))
{
StanceEnd = ((Stance)(aValue));
return;
}
if ((aProperty == "TriggerType"))
{
TriggerType = ((TriggerType)(aValue));
return;
}
if ((aProperty == "FreeLock"))
{
FreeLock = System.Convert.ToBoolean(aValue);
return;
}
if ((aProperty == "Weapon"))
{
Weapon = Articy.Unity.Interfaces.BaseScriptFragments.ObjectToModelRep(aValue);
return;
}
if ((aProperty == "SkillTrigger"))
{
SkillTrigger = ((List<ArticyObject>)(aValue));
return;
}
}
public Articy.Unity.Interfaces.ScriptDataProxy getProp(string aProperty)
{
if ((aProperty == "StanceStart"))
{
return new Articy.Unity.Interfaces.ScriptDataProxy(StanceStart);
}
if ((aProperty == "StanceEnd"))
{
return new Articy.Unity.Interfaces.ScriptDataProxy(StanceEnd);
}
if ((aProperty == "TriggerType"))
{
return new Articy.Unity.Interfaces.ScriptDataProxy(TriggerType);
}
if ((aProperty == "FreeLock"))
{
return new Articy.Unity.Interfaces.ScriptDataProxy(FreeLock);
}
if ((aProperty == "Weapon"))
{
return new Articy.Unity.Interfaces.ScriptDataProxy(Weapon);
}
if ((aProperty == "SkillTrigger"))
{
return new Articy.Unity.Interfaces.ScriptDataProxy(SkillTrigger);
}
return null;
}
#endregion
}
}