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112 lines
3.1 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Articy.Touhou;
using Articy.Unity;
using Articy.Unity.Constraints;
using Articy.Unity.Interfaces;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Articy.Touhou.Features
{
public class SkillComboFeatureConstraint
{
private Boolean mLoadedConstraints;
private EnumConstraint mStanceStart;
private EnumConstraint mStanceEnd;
private EnumConstraint mTriggerType;
private BooleanConstraint mFreeLock;
private ReferenceSlotConstraint mWeapon;
private ReferenceStripConstraint mSkillTrigger;
public EnumConstraint StanceStart
{
get
{
EnsureConstraints();
return mStanceStart;
}
}
public EnumConstraint StanceEnd
{
get
{
EnsureConstraints();
return mStanceEnd;
}
}
public EnumConstraint TriggerType
{
get
{
EnsureConstraints();
return mTriggerType;
}
}
public BooleanConstraint FreeLock
{
get
{
EnsureConstraints();
return mFreeLock;
}
}
public ReferenceSlotConstraint Weapon
{
get
{
EnsureConstraints();
return mWeapon;
}
}
public ReferenceStripConstraint SkillTrigger
{
get
{
EnsureConstraints();
return mSkillTrigger;
}
}
public virtual void EnsureConstraints()
{
if ((mLoadedConstraints == true))
{
return;
}
mLoadedConstraints = true;
mStanceStart = new Articy.Unity.Constraints.EnumConstraint(false, "BySortIndex");
mStanceEnd = new Articy.Unity.Constraints.EnumConstraint(false, "BySortIndex");
mTriggerType = new Articy.Unity.Constraints.EnumConstraint(false, "BySortIndex");
mFreeLock = new Articy.Unity.Constraints.BooleanConstraint(false);
mWeapon = new Articy.Unity.Constraints.ReferenceSlotConstraint("Entity;", "", "None;", "Weapon;");
mSkillTrigger = new Articy.Unity.Constraints.ReferenceStripConstraint(10000, "Entity;", "", "None;", "");
}
}
}