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112 lines
3.1 KiB
C#
112 lines
3.1 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Articy.Touhou;
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using Articy.Unity;
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using Articy.Unity.Constraints;
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using Articy.Unity.Interfaces;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Articy.Touhou.Features
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{
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public class SkillComboFeatureConstraint
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{
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private Boolean mLoadedConstraints;
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private EnumConstraint mStanceStart;
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private EnumConstraint mStanceEnd;
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private EnumConstraint mTriggerType;
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private BooleanConstraint mFreeLock;
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private ReferenceSlotConstraint mWeapon;
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private ReferenceStripConstraint mSkillTrigger;
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public EnumConstraint StanceStart
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{
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get
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{
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EnsureConstraints();
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return mStanceStart;
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}
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}
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public EnumConstraint StanceEnd
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{
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get
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{
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EnsureConstraints();
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return mStanceEnd;
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}
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}
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public EnumConstraint TriggerType
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{
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get
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{
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EnsureConstraints();
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return mTriggerType;
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}
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}
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public BooleanConstraint FreeLock
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{
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get
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{
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EnsureConstraints();
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return mFreeLock;
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}
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}
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public ReferenceSlotConstraint Weapon
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{
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get
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{
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EnsureConstraints();
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return mWeapon;
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}
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}
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public ReferenceStripConstraint SkillTrigger
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{
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get
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{
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EnsureConstraints();
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return mSkillTrigger;
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}
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}
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public virtual void EnsureConstraints()
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{
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if ((mLoadedConstraints == true))
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{
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return;
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}
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mLoadedConstraints = true;
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mStanceStart = new Articy.Unity.Constraints.EnumConstraint(false, "BySortIndex");
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mStanceEnd = new Articy.Unity.Constraints.EnumConstraint(false, "BySortIndex");
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mTriggerType = new Articy.Unity.Constraints.EnumConstraint(false, "BySortIndex");
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mFreeLock = new Articy.Unity.Constraints.BooleanConstraint(false);
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mWeapon = new Articy.Unity.Constraints.ReferenceSlotConstraint("Entity;", "", "None;", "Weapon;");
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mSkillTrigger = new Articy.Unity.Constraints.ReferenceStripConstraint(10000, "Entity;", "", "None;", "");
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}
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}
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}
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