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18 lines
517 B
C#
18 lines
517 B
C#
using Entitas;
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using UnityEngine;
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[Game]
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public class AnimationComponent : IComponent
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{
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public Animator Animator;
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public AnimatorOverrideController AnimatorOverrideController;
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public bool IsTimelineAnother = false;
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public bool HitMsg = false;
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public bool MHitMsg = false;
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public bool LHitMsg = false;
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public bool StunHitMsg = false;
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public bool AirHitMsg = false;
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public bool ReboundMsg = false;
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public bool DieMsg = false;
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public bool ResetMsg = false;
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} |