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22 lines
411 B
C#
22 lines
411 B
C#
using Entitas;
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using UnityEngine;
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[Game]
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public class BulletComponent : IComponent
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{
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public Vector3 CastDir;//释放方向
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public string Timeline;
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}
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namespace Game
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{
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public abstract partial class Util
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{
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public static void ClearBullet(GameEntity entity)
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{
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var bullet = entity.bullet;
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bullet.CastDir = Vector3.zero;
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}
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}
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} |