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21 lines
367 B
C#

using Entitas;
using UnityEngine;
using Game;
public class AIDirectorSystem : IExecuteSystem, IInitializeSystem
{
public void Initialize()
{
}
public void Execute()
{
if (Util.IsLevelLoading())
{
return;
}
var level = Util.GetCurLevel();
level.BehaviorTree.Tick();
}
}