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26 lines
734 B
C#
26 lines
734 B
C#
using Entitas;
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using Game;
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public class EntityCreateSystem : IExecuteSystem, IInitializeSystem
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{
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private IGroup<GameEntity> _entities;
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public void Initialize()
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{
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_entities = Util.GetGroup(GameMatcher.ID);
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}
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public void Execute()
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{
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foreach (var entity in _entities)
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{
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if (entity.iD.Data.IsCreate)
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{
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Util.CreateEntityReal(entity);
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entity.iD.Data.IsCreate = false;
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if (entity.iD.Data.CreateCallback != null)
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{
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entity.iD.Data.CreateCallback(entity);
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entity.iD.Data.CreateCallback = null;
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}
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}
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}
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}
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} |