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23 lines
467 B
C#

namespace Game
{
public class ClipLoopInAir : TimelineClipBase
{
private LoopInAirClip _mRealAsset;
public override void OnEnter()
{
}
public override void OnStay()
{
}
public override void OnLeave()
{
if (!Owner.move.IsGround)
{
TimelineManager.Instance.SetTimelineTime(Owner, (float)EndTime, (float)StartTime);
}
}
}
}