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using UnityEngine;
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namespace Game
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{
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public class ClipThrowAnimation : TimelineClipBase
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{
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private ThrowAnimationClip _mRealAsset;
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public override void OnEnter()
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{
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}
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public override void OnStay()
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{
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}
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public override void OnLeave()
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{
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}
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}
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} |