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17 lines
470 B
C#

using UnityEditor;
using System;
using System.Reflection;
namespace Game
{
public static class SyncSolution
{
[MenuItem("Assets/Sync Solution #&s")]
public static void Sync()
{
var editor = Type.GetType("UnityEditor.SyncVS, UnityEditor");
var syncSolution = editor.GetMethod("SyncSolution", BindingFlags.Public | BindingFlags.Static);
syncSolution.Invoke(null, null);
}
}
}