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			59 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			59 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C#
		
	
| //------------------------------------------------------------------------------
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| // <auto-generated>
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| //     This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator.
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| //
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| //     Changes to this file may cause incorrect behavior and will be lost if
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| //     the code is regenerated.
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| // </auto-generated>
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| //------------------------------------------------------------------------------
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| public partial class GameEntity {
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| 
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|     public BulletComponent bullet { get { return (BulletComponent)GetComponent(GameComponentsLookup.Bullet); } }
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|     public bool hasBullet { get { return HasComponent(GameComponentsLookup.Bullet); } }
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| 
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|     public void AddBullet(UnityEngine.Vector3 newCastDir, string newTimeline) {
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|         var index = GameComponentsLookup.Bullet;
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|         var component = (BulletComponent)CreateComponent(index, typeof(BulletComponent));
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|         component.CastDir = newCastDir;
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|         component.Timeline = newTimeline;
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|         AddComponent(index, component);
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|     }
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| 
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|     public void ReplaceBullet(UnityEngine.Vector3 newCastDir, string newTimeline) {
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|         var index = GameComponentsLookup.Bullet;
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|         var component = (BulletComponent)CreateComponent(index, typeof(BulletComponent));
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|         component.CastDir = newCastDir;
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|         component.Timeline = newTimeline;
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|         ReplaceComponent(index, component);
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|     }
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| 
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|     public void RemoveBullet() {
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|         RemoveComponent(GameComponentsLookup.Bullet);
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|     }
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| }
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| 
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| //------------------------------------------------------------------------------
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| // <auto-generated>
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| //     This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator.
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| //
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| //     Changes to this file may cause incorrect behavior and will be lost if
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| //     the code is regenerated.
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| // </auto-generated>
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| //------------------------------------------------------------------------------
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| public sealed partial class GameMatcher {
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| 
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|     static Entitas.IMatcher<GameEntity> _matcherBullet;
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| 
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|     public static Entitas.IMatcher<GameEntity> Bullet {
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|         get {
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|             if (_matcherBullet == null) {
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|                 var matcher = (Entitas.Matcher<GameEntity>)Entitas.Matcher<GameEntity>.AllOf(GameComponentsLookup.Bullet);
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|                 matcher.componentNames = GameComponentsLookup.componentNames;
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|                 _matcherBullet = matcher;
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|             }
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| 
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|             return _matcherBullet;
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|         }
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|     }
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| }
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