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71 lines
2.0 KiB
C#
71 lines
2.0 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by Entitas.CodeGeneration.Plugins.ComponentLookupGenerator.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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public static class GameComponentsLookup {
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public const int AI = 0;
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public const int Animation = 1;
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public const int Bag = 2;
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public const int Buff = 3;
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public const int Bullet = 4;
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public const int Combo = 5;
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public const int Hp = 6;
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public const int ID = 7;
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public const int Interact = 8;
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public const int MasterSoul = 9;
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public const int Move = 10;
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public const int Pause = 11;
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public const int Point = 12;
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public const int Property = 13;
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public const int Skill = 14;
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public const int Timeline = 15;
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public const int View = 16;
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public const int TotalComponents = 17;
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public static readonly string[] componentNames = {
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"AI",
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"Animation",
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"Bag",
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"Buff",
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"Bullet",
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"Combo",
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"Hp",
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"ID",
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"Interact",
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"MasterSoul",
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"Move",
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"Pause",
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"Point",
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"Property",
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"Skill",
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"Timeline",
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"View"
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};
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public static readonly System.Type[] componentTypes = {
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typeof(AIComponent),
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typeof(AnimationComponent),
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typeof(BagComponent),
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typeof(BuffComponent),
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typeof(BulletComponent),
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typeof(ComboComponent),
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typeof(HpComponent),
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typeof(IDComponent),
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typeof(InteractComponent),
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typeof(MasterSoulComponent),
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typeof(MoveComponent),
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typeof(PauseComponent),
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typeof(PointComponent),
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typeof(PropertyComponent),
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typeof(SkillComponent),
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typeof(TimelineComponent),
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typeof(ViewComponent)
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};
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}
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