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71 lines
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C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentLookupGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
public static class GameComponentsLookup {
public const int AI = 0;
public const int Animation = 1;
public const int Bag = 2;
public const int Buff = 3;
public const int Bullet = 4;
public const int Combo = 5;
public const int Hp = 6;
public const int ID = 7;
public const int Interact = 8;
public const int MasterSoul = 9;
public const int Move = 10;
public const int Pause = 11;
public const int Point = 12;
public const int Property = 13;
public const int Skill = 14;
public const int Timeline = 15;
public const int View = 16;
public const int TotalComponents = 17;
public static readonly string[] componentNames = {
"AI",
"Animation",
"Bag",
"Buff",
"Bullet",
"Combo",
"Hp",
"ID",
"Interact",
"MasterSoul",
"Move",
"Pause",
"Point",
"Property",
"Skill",
"Timeline",
"View"
};
public static readonly System.Type[] componentTypes = {
typeof(AIComponent),
typeof(AnimationComponent),
typeof(BagComponent),
typeof(BuffComponent),
typeof(BulletComponent),
typeof(ComboComponent),
typeof(HpComponent),
typeof(IDComponent),
typeof(InteractComponent),
typeof(MasterSoulComponent),
typeof(MoveComponent),
typeof(PauseComponent),
typeof(PointComponent),
typeof(PropertyComponent),
typeof(SkillComponent),
typeof(TimelineComponent),
typeof(ViewComponent)
};
}