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C#

namespace CleverCrow.Fluid.BTs.Tasks {
public abstract class GenericTaskBase {
private EditorRuntimeUtilities _editorUtils;
protected const string PACKAGE_ROOT = "ROOT/Editor/Icons/Tasks";
/// <summary>
/// For custom project icons provide a path from assets to a Texture2D asset. Example `Assets/MyIcon.png`.
/// Be sure to NOT include the keyword `ROOT` in your path name. This will be replaced with a path
/// to the package root for Fluid Behavior Tree.
/// </summary>
public virtual string IconPath => $"{PACKAGE_ROOT}/Play.png";
public virtual float IconPadding { get; }
public bool HasBeenActive { get; private set; }
public EditorRuntimeUtilities EditorUtils =>
_editorUtils ?? (_editorUtils = new EditorRuntimeUtilities());
public virtual TaskStatus Update () {
#if UNITY_EDITOR
EditorUtils.EventActive.Invoke();
#endif
HasBeenActive = true;
return TaskStatus.Success;
}
}
}