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49 lines
1.4 KiB
C#

using UnityEngine;
using System.Collections;
public class ShipPlayerController : MonoBehaviour
{
public float m_speed = 1f;
public float m_rotationSpeed = 1f;
public Renderer m_moveArea;
void Update()
{
if (Input.GetKey(KeyCode.LeftArrow))
{
transform.Rotate(new Vector3(0f, 0f, m_rotationSpeed * Time.deltaTime));
}
if (Input.GetKey(KeyCode.RightArrow))
{
transform.Rotate(new Vector3(0f, 0f, -m_rotationSpeed * Time.deltaTime));
}
Vector3 dir = transform.rotation * Vector3.right;
transform.position += dir * m_speed * Time.deltaTime;
if (!m_moveArea.bounds.Contains(transform.position))
{
Vector3 new_pos = transform.position;
if (transform.position.x > m_moveArea.bounds.max.x)
{
new_pos.x = m_moveArea.bounds.min.x;
}
else if (transform.position.x < m_moveArea.bounds.min.x)
{
new_pos.x = m_moveArea.bounds.max.x;
}
if (transform.position.y > m_moveArea.bounds.max.y)
{
new_pos.y = m_moveArea.bounds.min.y;
}
else if (transform.position.y < m_moveArea.bounds.min.y)
{
new_pos.y = m_moveArea.bounds.max.y;
}
transform.position = new_pos;
}
}
}