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28 lines
729 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class dissappear : MonoBehaviour {
bool start = false;
// Use this for initialization
void Start () {
StartCoroutine(slsls());
}
IEnumerator slsls()
{
yield return new WaitForSeconds(3);
//gameObject.SetActive(false);
start = true;
}
// Update is called once per frame
void Update () {
if (start)
{
float posz;
posz = Mathf.Lerp(transform.position.z, 0.4f, Time.deltaTime);
transform.position = new Vector3(transform.position.x, transform.position.y, posz);
}
//transform.position.z =
}
}