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23 lines
584 B
C#

using System;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
[Serializable]
public class SubEntityClip : PlayableAsset, ITimelineClipAsset
{
public SubEntityBehaviour template = new SubEntityBehaviour();
public ClipCaps clipCaps
{
get { return ClipCaps.None; }
}
public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
{
var playable = ScriptPlayable<SubEntityBehaviour>.Create(graph, template);
SubEntityBehaviour clone = playable.GetBehaviour();
return playable;
}
}