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using System;
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using UnityEngine.Playables;
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using Game;
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[Serializable]
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public class CastShadowBehaviour : PlayableBehaviour
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{
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[Rename("残影类型")]
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public ECastShadowType castShadowType = ECastShadowType.PlayerFlash;
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public override void OnPlayableCreate(Playable playable)
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{
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}
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}
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