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15 lines
304 B
C#

using System;
using UnityEngine.Playables;
using Game;
[Serializable]
public class CastShadowBehaviour : PlayableBehaviour
{
[Rename("残影类型")]
public ECastShadowType castShadowType = ECastShadowType.PlayerFlash;
public override void OnPlayableCreate(Playable playable)
{
}
}