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21 lines
386 B
C#
21 lines
386 B
C#
using System;
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using UnityEngine.Playables;
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using Game;
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[Serializable]
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public class GlobalEffectInfo
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{
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public EGlobalEffectType type;
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public float from;
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public float to;
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}
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[Serializable]
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public class GlobalEffectBehaviour : PlayableBehaviour
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{
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public GlobalEffectInfo[] m_GlobalEffectInfoList;
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public override void OnPlayableCreate(Playable playable)
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{
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}
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}
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