|  |  | using System;
 | 
						
						
						
							|  |  | using System.Collections.Generic;
 | 
						
						
						
							|  |  | using UnityEngine;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  | namespace FairyGUI
 | 
						
						
						
							|  |  | {
 | 
						
						
						
							|  |  |     /// <summary>
 | 
						
						
						
							|  |  |     /// GRoot is a topmost component of UI display list.You dont need to create GRoot. It is created automatically.
 | 
						
						
						
							|  |  |     /// </summary>
 | 
						
						
						
							|  |  |     public class GRoot : GComponent
 | 
						
						
						
							|  |  |     {
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public static float contentScaleFactor
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return UIContentScaler.scaleFactor; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public static int contentScaleLevel
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return UIContentScaler.scaleLevel; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         GGraph _modalLayer;
 | 
						
						
						
							|  |  |         GObject _modalWaitPane;
 | 
						
						
						
							|  |  |         List<GObject> _popupStack;
 | 
						
						
						
							|  |  |         List<GObject> _justClosedPopups;
 | 
						
						
						
							|  |  |         HashSet<GObject> _specialPopups;
 | 
						
						
						
							|  |  |         GObject _tooltipWin;
 | 
						
						
						
							|  |  |         GObject _defaultTooltipWin;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         internal static GRoot _inst;
 | 
						
						
						
							|  |  |         public static GRoot inst
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (_inst == null)
 | 
						
						
						
							|  |  |                     Stage.Instantiate();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 return _inst;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         public GRoot()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             this.name = this.rootContainer.name = this.rootContainer.gameObject.name = "GRoot";
 | 
						
						
						
							|  |  |             this.opaque = false;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             _popupStack = new List<GObject>();
 | 
						
						
						
							|  |  |             _justClosedPopups = new List<GObject>();
 | 
						
						
						
							|  |  |             _specialPopups = new HashSet<GObject>();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             Stage.inst.onTouchBegin.AddCapture(__stageTouchBegin);
 | 
						
						
						
							|  |  |             Stage.inst.onTouchEnd.AddCapture(__stageTouchEnd);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         override public void Dispose()
 | 
						
						
						
							|  |  |         {
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							|  |  |             base.Dispose();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             Stage.inst.onTouchBegin.RemoveCapture(__stageTouchBegin);
 | 
						
						
						
							|  |  |             Stage.inst.onTouchEnd.RemoveCapture(__stageTouchEnd);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Set content scale factor.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="designResolutionX">Design resolution of x axis.</param>
 | 
						
						
						
							|  |  |         /// <param name="designResolutionY">Design resolution of y axis.</param>
 | 
						
						
						
							|  |  |         public void SetContentScaleFactor(int designResolutionX, int designResolutionY)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             SetContentScaleFactor(designResolutionX, designResolutionY, UIContentScaler.ScreenMatchMode.MatchWidthOrHeight);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Set content scale factor.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="designResolutionX">Design resolution of x axis.</param>
 | 
						
						
						
							|  |  |         /// <param name="designResolutionY">Design resolution of y axis.</param>
 | 
						
						
						
							|  |  |         /// <param name="screenMatchMode">Match mode.</param>
 | 
						
						
						
							|  |  |         public void SetContentScaleFactor(int designResolutionX, int designResolutionY, UIContentScaler.ScreenMatchMode screenMatchMode)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             UIContentScaler scaler = Stage.inst.gameObject.GetComponent<UIContentScaler>();
 | 
						
						
						
							|  |  |             scaler.designResolutionX = designResolutionX;
 | 
						
						
						
							|  |  |             scaler.designResolutionY = designResolutionY;
 | 
						
						
						
							|  |  |             scaler.scaleMode = UIContentScaler.ScaleMode.ScaleWithScreenSize;
 | 
						
						
						
							|  |  |             scaler.screenMatchMode = screenMatchMode;
 | 
						
						
						
							|  |  |             scaler.ApplyChange();
 | 
						
						
						
							|  |  |             ApplyContentScaleFactor();
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="constantScaleFactor"></param>
 | 
						
						
						
							|  |  |         public void SetContentScaleFactor(float constantScaleFactor)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             UIContentScaler scaler = Stage.inst.gameObject.GetComponent<UIContentScaler>();
 | 
						
						
						
							|  |  |             scaler.scaleMode = UIContentScaler.ScaleMode.ConstantPixelSize;
 | 
						
						
						
							|  |  |             scaler.constantScaleFactor = constantScaleFactor;
 | 
						
						
						
							|  |  |             scaler.ApplyChange();
 | 
						
						
						
							|  |  |             ApplyContentScaleFactor();
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// This is called after screen size changed.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public void ApplyContentScaleFactor()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             this.SetSize(Mathf.CeilToInt(Stage.inst.width / UIContentScaler.scaleFactor), Mathf.CeilToInt(Stage.inst.height / UIContentScaler.scaleFactor));
 | 
						
						
						
							|  |  |             this.SetScale(UIContentScaler.scaleFactor, UIContentScaler.scaleFactor);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Display a window.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="win"></param>
 | 
						
						
						
							|  |  |         public void ShowWindow(Window win)
 | 
						
						
						
							|  |  |         {
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							|  |  |             AddChild(win);
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							|  |  |             AdjustModalLayer();
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Call window.Hide
 | 
						
						
						
							|  |  |         /// 关闭一个窗口。将调用Window.Hide方法。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="win"></param>
 | 
						
						
						
							|  |  |         public void HideWindow(Window win)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             win.Hide();
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Remove a window from stage immediatelly. window.Hide/window.OnHide will never be called.
 | 
						
						
						
							|  |  |         ///立刻关闭一个窗口。不会调用Window.Hide方法,Window.OnHide也不会被调用。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="win"></param>
 | 
						
						
						
							|  |  |         public void HideWindowImmediately(Window win)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             HideWindowImmediately(win, false);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Remove a window from stage immediatelly. window.Hide/window.OnHide will never be called.
 | 
						
						
						
							|  |  |         /// 立刻关闭一个窗口。不会调用Window.Hide方法,Window.OnHide也不会被调用。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="win"></param>
 | 
						
						
						
							|  |  |         /// <param name="dispose">True to dispose the window.</param>
 | 
						
						
						
							|  |  |         public void HideWindowImmediately(Window win, bool dispose)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (win.parent == this)
 | 
						
						
						
							|  |  |                 RemoveChild(win, dispose);
 | 
						
						
						
							|  |  |             else if (dispose)
 | 
						
						
						
							|  |  |                 win.Dispose();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             AdjustModalLayer();
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 将一个窗口提到所有窗口的最前面
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="win"></param>
 | 
						
						
						
							|  |  |         public void BringToFront(Window win)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             int cnt = this.numChildren;
 | 
						
						
						
							|  |  |             int i;
 | 
						
						
						
							|  |  |             if (_modalLayer.parent != null && !win.modal)
 | 
						
						
						
							|  |  |                 i = GetChildIndex(_modalLayer) - 1;
 | 
						
						
						
							|  |  |             else
 | 
						
						
						
							|  |  |                 i = cnt - 1;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             for (; i >= 0; i--)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 GObject g = GetChildAt(i);
 | 
						
						
						
							|  |  |                 if (g == win)
 | 
						
						
						
							|  |  |                     return;
 | 
						
						
						
							|  |  |                 if (g is Window)
 | 
						
						
						
							|  |  |                     break;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (i >= 0)
 | 
						
						
						
							|  |  |                 SetChildIndex(win, i);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Display a modal layer and a waiting sign in the front.
 | 
						
						
						
							|  |  |         /// 显示一个半透明层和一个等待标志在最前面。半透明层的颜色可以通过UIConfig.modalLayerColor设定。
 | 
						
						
						
							|  |  |         /// 等待标志的资源可以通过UIConfig.globalModalWaiting。等待标志组件会设置为屏幕大小,请内部做好关联。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public void ShowModalWait()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (UIConfig.globalModalWaiting != null)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (_modalWaitPane == null || _modalWaitPane.isDisposed)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     _modalWaitPane = UIPackage.CreateObjectFromURL(UIConfig.globalModalWaiting);
 | 
						
						
						
							|  |  |                     _modalWaitPane.SetHome(this);
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |                 _modalWaitPane.SetSize(this.width, this.height);
 | 
						
						
						
							|  |  |                 _modalWaitPane.AddRelation(this, RelationType.Size);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 AddChild(_modalWaitPane);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Hide modal layer and waiting sign.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public void CloseModalWait()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_modalWaitPane != null && _modalWaitPane.parent != null)
 | 
						
						
						
							|  |  |                 RemoveChild(_modalWaitPane);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Close all windows except modal windows.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public void CloseAllExceptModals()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             GObject[] arr = _children.ToArray();
 | 
						
						
						
							|  |  |             foreach (GObject g in arr)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if ((g is Window) && !(g as Window).modal)
 | 
						
						
						
							|  |  |                     HideWindowImmediately(g as Window);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Close all windows.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public void CloseAllWindows()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             GObject[] arr = _children.ToArray();
 | 
						
						
						
							|  |  |             foreach (GObject g in arr)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (g is Window)
 | 
						
						
						
							|  |  |                     HideWindowImmediately(g as Window);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Get window on top.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <returns></returns>
 | 
						
						
						
							|  |  |         public Window GetTopWindow()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             int cnt = this.numChildren;
 | 
						
						
						
							|  |  |             for (int i = cnt - 1; i >= 0; i--)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 GObject g = this.GetChildAt(i);
 | 
						
						
						
							|  |  |                 if (g is Window)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     return (Window)(g);
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             return null;
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public GGraph modalLayer
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (_modalLayer == null || _modalLayer.isDisposed)
 | 
						
						
						
							|  |  |                     CreateModalLayer();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 return _modalLayer;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         void CreateModalLayer()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             _modalLayer = new GGraph();
 | 
						
						
						
							|  |  |             _modalLayer.DrawRect(this.width, this.height, 0, Color.white, UIConfig.modalLayerColor);
 | 
						
						
						
							|  |  |             _modalLayer.AddRelation(this, RelationType.Size);
 | 
						
						
						
							|  |  |             _modalLayer.name = _modalLayer.gameObjectName = "ModalLayer";
 | 
						
						
						
							|  |  |             _modalLayer.SetHome(this);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Return true if a modal window is on stage.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public bool hasModalWindow
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _modalLayer != null && _modalLayer.parent != null; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Return true if modal waiting layer is on stage.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public bool modalWaiting
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 return (_modalWaitPane != null) && _modalWaitPane.onStage;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Get current touch target. (including hover)
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public GObject touchTarget
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 return DisplayObjectToGObject(Stage.inst.touchTarget);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="obj"></param>
 | 
						
						
						
							|  |  |         /// <returns></returns>
 | 
						
						
						
							|  |  |         public GObject DisplayObjectToGObject(DisplayObject obj)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             while (obj != null)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (obj.gOwner != null)
 | 
						
						
						
							|  |  |                     return obj.gOwner;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 obj = obj.parent;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             return null;
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         private void AdjustModalLayer()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_modalLayer == null || _modalLayer.isDisposed)
 | 
						
						
						
							|  |  |                 CreateModalLayer();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             int cnt = this.numChildren;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (_modalWaitPane != null && _modalWaitPane.parent != null)
 | 
						
						
						
							|  |  |                 SetChildIndex(_modalWaitPane, cnt - 1);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             for (int i = cnt - 1; i >= 0; i--)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 GObject g = this.GetChildAt(i);
 | 
						
						
						
							|  |  |                 if ((g is Window) && (g as Window).modal)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     if (_modalLayer.parent == null)
 | 
						
						
						
							|  |  |                         AddChildAt(_modalLayer, i);
 | 
						
						
						
							|  |  |                     else
 | 
						
						
						
							|  |  |                         SetChildIndexBefore(_modalLayer, i);
 | 
						
						
						
							|  |  |                     return;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (_modalLayer.parent != null)
 | 
						
						
						
							|  |  |                 RemoveChild(_modalLayer);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Show a  popup object.
 | 
						
						
						
							|  |  |         /// 显示一个popup。
 | 
						
						
						
							|  |  |         /// popup的特点是点击popup对象外的区域,popup对象将自动消失。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="popup"></param>
 | 
						
						
						
							|  |  |         public void ShowPopup(GObject popup)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             ShowPopup(popup, null, PopupDirection.Auto, false);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Show a popup object along with the specific target object.
 | 
						
						
						
							|  |  |         /// 显示一个popup。将popup显示在指定对象的上边或者下边。
 | 
						
						
						
							|  |  |         /// popup的特点是点击popup对象外的区域,popup对象将自动消失。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="popup"></param>
 | 
						
						
						
							|  |  |         /// <param name="target"></param>
 | 
						
						
						
							|  |  |         public void ShowPopup(GObject popup, GObject target)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             ShowPopup(popup, target, PopupDirection.Auto, false);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         [Obsolete]
 | 
						
						
						
							|  |  |         public void ShowPopup(GObject popup, GObject target, object downward)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             ShowPopup(popup, target,
 | 
						
						
						
							|  |  |                 downward == null ? PopupDirection.Auto : ((bool)downward == true ? PopupDirection.Down : PopupDirection.Up),
 | 
						
						
						
							|  |  |                 false);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Show a popup object along with the specific target object.
 | 
						
						
						
							|  |  |         /// 显示一个popup。将popup显示在指定对象的上方或者下方。
 | 
						
						
						
							|  |  |         /// popup的特点是点击popup对象外的区域,popup对象将自动消失。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="popup"></param>
 | 
						
						
						
							|  |  |         /// <param name="target"></param>
 | 
						
						
						
							|  |  |         /// <param name="dir"></param>
 | 
						
						
						
							|  |  |         public void ShowPopup(GObject popup, GObject target, PopupDirection dir)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             ShowPopup(popup, target, dir, false);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Show a popup object along with the specific target object.
 | 
						
						
						
							|  |  |         /// 显示一个popup。将popup显示在指定对象的上方或者下方。
 | 
						
						
						
							|  |  |         /// popup的特点是点击popup对象外的区域,popup对象将自动消失。
 | 
						
						
						
							|  |  |         /// 默认情况下,popup在touchEnd事件中关闭;特别设置closeUntilUpEvent=true则可使该popup在touchEnd中才关闭。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="popup"></param>
 | 
						
						
						
							|  |  |         /// <param name="target"></param>
 | 
						
						
						
							|  |  |         /// <param name="dir"></param>
 | 
						
						
						
							|  |  |         /// <param name="closeUntilUpEvent"></param>
 | 
						
						
						
							|  |  |         public void ShowPopup(GObject popup, GObject target, PopupDirection dir, bool closeUntilUpEvent)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_popupStack.Count > 0)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 int k = _popupStack.IndexOf(popup);
 | 
						
						
						
							|  |  |                 if (k != -1)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     for (int i = _popupStack.Count - 1; i >= k; i--)
 | 
						
						
						
							|  |  |                     {
 | 
						
						
						
							|  |  |                         int last = _popupStack.Count - 1;
 | 
						
						
						
							|  |  |                         GObject obj = _popupStack[last];
 | 
						
						
						
							|  |  |                         ClosePopup(obj);
 | 
						
						
						
							|  |  |                         _popupStack.RemoveAt(last);
 | 
						
						
						
							|  |  |                         _specialPopups.Remove(obj);
 | 
						
						
						
							|  |  |                     }
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             _popupStack.Add(popup);
 | 
						
						
						
							|  |  |             if (closeUntilUpEvent)
 | 
						
						
						
							|  |  |                 _specialPopups.Add(popup);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (target != null)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 GObject p = target;
 | 
						
						
						
							|  |  |                 while (p != null)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     if (p.parent == this)
 | 
						
						
						
							|  |  |                     {
 | 
						
						
						
							|  |  |                         if (popup.sortingOrder < p.sortingOrder)
 | 
						
						
						
							|  |  |                         {
 | 
						
						
						
							|  |  |                             popup.sortingOrder = p.sortingOrder;
 | 
						
						
						
							|  |  |                         }
 | 
						
						
						
							|  |  |                         break;
 | 
						
						
						
							|  |  |                     }
 | 
						
						
						
							|  |  |                     p = p.parent;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             AddChild(popup);
 | 
						
						
						
							|  |  |             AdjustModalLayer();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if ((popup is Window) && target == null && dir == PopupDirection.Auto)
 | 
						
						
						
							|  |  |                 return;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             Vector2 pos = GetPoupPosition(popup, target, dir);
 | 
						
						
						
							|  |  |             popup.xy = pos;
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         [Obsolete]
 | 
						
						
						
							|  |  |         public Vector2 GetPoupPosition(GObject popup, GObject target, object downward)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             return GetPoupPosition(popup, target,
 | 
						
						
						
							|  |  |                 downward == null ? PopupDirection.Auto : ((bool)downward == true ? PopupDirection.Down : PopupDirection.Up));
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="popup"></param>
 | 
						
						
						
							|  |  |         /// <param name="target"></param>
 | 
						
						
						
							|  |  |         /// <param name="dir"></param>
 | 
						
						
						
							|  |  |         /// <returns></returns>
 | 
						
						
						
							|  |  |         public Vector2 GetPoupPosition(GObject popup, GObject target, PopupDirection dir)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             Vector2 pos;
 | 
						
						
						
							|  |  |             Vector2 size = Vector2.zero;
 | 
						
						
						
							|  |  |             if (target != null)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 pos = target.LocalToRoot(Vector2.zero, this);
 | 
						
						
						
							|  |  |                 size = target.LocalToRoot(target.size, this) - pos;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             else
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 pos = this.GlobalToLocal(Stage.inst.touchPosition);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             float xx, yy;
 | 
						
						
						
							|  |  |             xx = pos.x;
 | 
						
						
						
							|  |  |             if (xx + popup.width > this.width)
 | 
						
						
						
							|  |  |                 xx = xx + size.x - popup.width;
 | 
						
						
						
							|  |  |             yy = pos.y + size.y;
 | 
						
						
						
							|  |  |             if ((dir == PopupDirection.Auto && yy + popup.height > this.height)
 | 
						
						
						
							|  |  |                 || dir == PopupDirection.Up)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 yy = pos.y - popup.height - 1;
 | 
						
						
						
							|  |  |                 if (yy < 0)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     yy = 0;
 | 
						
						
						
							|  |  |                     xx += size.x / 2;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             return new Vector2(Mathf.RoundToInt(xx), Mathf.RoundToInt(yy));
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// If a popup is showing, then close it; otherwise, open it.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="popup"></param>
 | 
						
						
						
							|  |  |         public void TogglePopup(GObject popup)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             TogglePopup(popup, null, PopupDirection.Auto, false);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="popup"></param>
 | 
						
						
						
							|  |  |         /// <param name="target"></param>
 | 
						
						
						
							|  |  |         public void TogglePopup(GObject popup, GObject target)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             TogglePopup(popup, target, PopupDirection.Auto, false);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         [Obsolete]
 | 
						
						
						
							|  |  |         public void TogglePopup(GObject popup, GObject target, object downward)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             TogglePopup(popup, target,
 | 
						
						
						
							|  |  |                 downward == null ? PopupDirection.Auto : ((bool)downward == true ? PopupDirection.Down : PopupDirection.Up),
 | 
						
						
						
							|  |  |                 false);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="popup"></param>
 | 
						
						
						
							|  |  |         /// <param name="target"></param>
 | 
						
						
						
							|  |  |         /// <param name="dir"></param>
 | 
						
						
						
							|  |  |         public void TogglePopup(GObject popup, GObject target, PopupDirection dir)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             TogglePopup(popup, target, dir, false);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="popup"></param>
 | 
						
						
						
							|  |  |         /// <param name="target"></param>
 | 
						
						
						
							|  |  |         /// <param name="dir"></param>
 | 
						
						
						
							|  |  |         /// <param name="closeUntilUpEvent"></param>
 | 
						
						
						
							|  |  |         public void TogglePopup(GObject popup, GObject target, PopupDirection dir, bool closeUntilUpEvent)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_justClosedPopups.IndexOf(popup) != -1)
 | 
						
						
						
							|  |  |                 return;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             ShowPopup(popup, target, dir, closeUntilUpEvent);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Close all popups.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public void HidePopup()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             HidePopup(null);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Close a popup.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="popup"></param>
 | 
						
						
						
							|  |  |         public void HidePopup(GObject popup)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (popup != null)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 int k = _popupStack.IndexOf(popup);
 | 
						
						
						
							|  |  |                 if (k != -1)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     for (int i = _popupStack.Count - 1; i >= k; i--)
 | 
						
						
						
							|  |  |                     {
 | 
						
						
						
							|  |  |                         int last = _popupStack.Count - 1;
 | 
						
						
						
							|  |  |                         GObject obj = _popupStack[last];
 | 
						
						
						
							|  |  |                         ClosePopup(obj);
 | 
						
						
						
							|  |  |                         _popupStack.RemoveAt(last);
 | 
						
						
						
							|  |  |                         _specialPopups.Remove(obj);
 | 
						
						
						
							|  |  |                     }
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             else
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 foreach (GObject obj in _popupStack)
 | 
						
						
						
							|  |  |                     ClosePopup(obj);
 | 
						
						
						
							|  |  |                 _popupStack.Clear();
 | 
						
						
						
							|  |  |                 _specialPopups.Clear();
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public bool hasAnyPopup
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _popupStack.Count > 0; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         void ClosePopup(GObject target)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (target.parent != null)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (target is Window)
 | 
						
						
						
							|  |  |                     ((Window)target).Hide();
 | 
						
						
						
							|  |  |                 else
 | 
						
						
						
							|  |  |                     RemoveChild(target);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="msg"></param>
 | 
						
						
						
							|  |  |         public void ShowTooltips(string msg)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             ShowTooltips(msg, 0.1f);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="msg"></param>
 | 
						
						
						
							|  |  |         /// <param name="delay"></param>
 | 
						
						
						
							|  |  |         public void ShowTooltips(string msg, float delay)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_defaultTooltipWin == null || _defaultTooltipWin.isDisposed)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 string resourceURL = UIConfig.tooltipsWin;
 | 
						
						
						
							|  |  |                 if (string.IsNullOrEmpty(resourceURL))
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     Debug.LogWarning("FairyGUI: UIConfig.tooltipsWin not defined");
 | 
						
						
						
							|  |  |                     return;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 _defaultTooltipWin = UIPackage.CreateObjectFromURL(resourceURL);
 | 
						
						
						
							|  |  |                 _defaultTooltipWin.SetHome(this);
 | 
						
						
						
							|  |  |                 _defaultTooltipWin.touchable = false;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             _defaultTooltipWin.text = msg;
 | 
						
						
						
							|  |  |             ShowTooltipsWin(_defaultTooltipWin, delay);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="tooltipWin"></param>
 | 
						
						
						
							|  |  |         public void ShowTooltipsWin(GObject tooltipWin)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             ShowTooltipsWin(tooltipWin, 0.1f);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="tooltipWin"></param>
 | 
						
						
						
							|  |  |         /// <param name="delay"></param>
 | 
						
						
						
							|  |  |         public void ShowTooltipsWin(GObject tooltipWin, float delay)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             HideTooltips();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             _tooltipWin = tooltipWin;
 | 
						
						
						
							|  |  |             Timers.inst.Add(delay, 1, __showTooltipsWin);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         void __showTooltipsWin(object param)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_tooltipWin == null)
 | 
						
						
						
							|  |  |                 return;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             float xx = Stage.inst.touchPosition.x + 10;
 | 
						
						
						
							|  |  |             float yy = Stage.inst.touchPosition.y + 20;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             Vector2 pt = this.GlobalToLocal(new Vector2(xx, yy));
 | 
						
						
						
							|  |  |             xx = pt.x;
 | 
						
						
						
							|  |  |             yy = pt.y;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (xx + _tooltipWin.width > this.width)
 | 
						
						
						
							|  |  |                 xx = xx - _tooltipWin.width;
 | 
						
						
						
							|  |  |             if (yy + _tooltipWin.height > this.height)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 yy = yy - _tooltipWin.height - 1;
 | 
						
						
						
							|  |  |                 if (yy < 0)
 | 
						
						
						
							|  |  |                     yy = 0;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             _tooltipWin.x = Mathf.RoundToInt(xx);
 | 
						
						
						
							|  |  |             _tooltipWin.y = Mathf.RoundToInt(yy);
 | 
						
						
						
							|  |  |             AddChild(_tooltipWin);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public void HideTooltips()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_tooltipWin != null)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (_tooltipWin.parent != null)
 | 
						
						
						
							|  |  |                     RemoveChild(_tooltipWin);
 | 
						
						
						
							|  |  |                 _tooltipWin = null;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public GObject focus
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 GObject obj = DisplayObjectToGObject(Stage.inst.focus);
 | 
						
						
						
							|  |  |                 if (obj != null && !IsAncestorOf(obj))
 | 
						
						
						
							|  |  |                     return null;
 | 
						
						
						
							|  |  |                 else
 | 
						
						
						
							|  |  |                     return obj;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             set
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (value == null)
 | 
						
						
						
							|  |  |                     Stage.inst.focus = null;
 | 
						
						
						
							|  |  |                 else
 | 
						
						
						
							|  |  |                     Stage.inst.focus = value.displayObject;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         void __stageTouchBegin(EventContext context)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_tooltipWin != null)
 | 
						
						
						
							|  |  |                 HideTooltips();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             CheckPopups(true);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         void __stageTouchEnd(EventContext context)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             CheckPopups(false);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         void CheckPopups(bool touchBegin)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (touchBegin)
 | 
						
						
						
							|  |  |                 _justClosedPopups.Clear();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (_popupStack.Count > 0)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 DisplayObject mc = Stage.inst.touchTarget as DisplayObject;
 | 
						
						
						
							|  |  |                 bool handled = false;
 | 
						
						
						
							|  |  |                 while (mc != Stage.inst && mc != null)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     if (mc.gOwner != null)
 | 
						
						
						
							|  |  |                     {
 | 
						
						
						
							|  |  |                         int k = _popupStack.IndexOf(mc.gOwner);
 | 
						
						
						
							|  |  |                         if (k != -1)
 | 
						
						
						
							|  |  |                         {
 | 
						
						
						
							|  |  |                             for (int i = _popupStack.Count - 1; i > k; i--)
 | 
						
						
						
							|  |  |                             {
 | 
						
						
						
							|  |  |                                 int last = _popupStack.Count - 1;
 | 
						
						
						
							|  |  |                                 GObject popup = _popupStack[last];
 | 
						
						
						
							|  |  |                                 if (touchBegin == _specialPopups.Contains(popup))
 | 
						
						
						
							|  |  |                                     continue;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                                 ClosePopup(popup);
 | 
						
						
						
							|  |  |                                 _justClosedPopups.Add(popup);
 | 
						
						
						
							|  |  |                                 _popupStack.RemoveAt(last);
 | 
						
						
						
							|  |  |                                 _specialPopups.Remove(popup);
 | 
						
						
						
							|  |  |                             }
 | 
						
						
						
							|  |  |                             handled = true;
 | 
						
						
						
							|  |  |                             break;
 | 
						
						
						
							|  |  |                         }
 | 
						
						
						
							|  |  |                     }
 | 
						
						
						
							|  |  |                     mc = mc.parent;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 if (!handled)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     for (int i = _popupStack.Count - 1; i >= 0; i--)
 | 
						
						
						
							|  |  |                     {
 | 
						
						
						
							|  |  |                         GObject popup = _popupStack[i];
 | 
						
						
						
							|  |  |                         if (touchBegin == _specialPopups.Contains(popup))
 | 
						
						
						
							|  |  |                             continue;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                         ClosePopup(popup);
 | 
						
						
						
							|  |  |                         _justClosedPopups.Add(popup);
 | 
						
						
						
							|  |  |                         _popupStack.RemoveAt(i);
 | 
						
						
						
							|  |  |                         _specialPopups.Remove(popup);
 | 
						
						
						
							|  |  |                     }
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public void EnableSound()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             Stage.inst.EnableSound();
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public void DisableSound()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             Stage.inst.DisableSound();
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="clip"></param>
 | 
						
						
						
							|  |  |         /// <param name="volumeScale"></param>
 | 
						
						
						
							|  |  |         public void PlayOneShotSound(AudioClip clip, float volumeScale)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             Stage.inst.PlayOneShotSound(clip, volumeScale);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="clip"></param>
 | 
						
						
						
							|  |  |         public void PlayOneShotSound(AudioClip clip)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             Stage.inst.PlayOneShotSound(clip);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public float soundVolume
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return Stage.inst.soundVolume; }
 | 
						
						
						
							|  |  |             set { Stage.inst.soundVolume = value; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  |     }
 | 
						
						
						
							|  |  | }
 |