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			152 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			152 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C#
		
	
| using UnityEngine;
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| 
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| namespace FairyGUI
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| {
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|     /// <summary>
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|     /// 
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|     /// </summary>
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|     public class TweenValue
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|     {
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|         /// <summary>
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|         /// 
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|         /// </summary>
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|         public float x;
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| 
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|         /// <summary>
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|         /// 
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|         /// </summary>
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|         public float y;
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| 
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|         /// <summary>
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|         /// 
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|         /// </summary>
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|         public float z;
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| 
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|         /// <summary>
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|         /// 
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|         /// </summary>
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|         public float w;
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| 
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|         /// <summary>
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|         /// 
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|         /// </summary>
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|         public double d;
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| 
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|         public TweenValue()
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|         {
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|         }
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| 
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|         /// <summary>
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|         /// 
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|         /// </summary>
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|         public Vector2 vec2
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|         {
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|             get { return new Vector2(x, y); }
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|             set
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|             {
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|                 x = value.x;
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|                 y = value.y;
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|             }
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|         }
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| 
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|         /// <summary>
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|         /// 
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|         /// </summary>
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|         public Vector3 vec3
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|         {
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|             get { return new Vector3(x, y, z); }
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|             set
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|             {
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|                 x = value.x;
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|                 y = value.y;
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|                 z = value.z;
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|             }
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|         }
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| 
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|         /// <summary>
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|         /// 
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|         /// </summary>
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|         public Vector4 vec4
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|         {
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|             get { return new Vector4(x, y, z, w); }
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|             set
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|             {
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|                 x = value.x;
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|                 y = value.y;
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|                 z = value.z;
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|                 w = value.w;
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|             }
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|         }
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| 
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|         /// <summary>
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|         /// 
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|         /// </summary>
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|         public Color color
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|         {
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|             get { return new Color(x, y, z, w); }
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|             set
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|             {
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|                 x = value.r;
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|                 y = value.g;
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|                 z = value.b;
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|                 w = value.a;
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|             }
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|         }
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| 
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|         /// <summary>
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|         /// 
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|         /// </summary>
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|         /// <param name="index"></param>
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|         /// <returns></returns>
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|         public float this[int index]
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|         {
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|             get
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|             {
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|                 switch (index)
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|                 {
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|                     case 0:
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|                         return x;
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|                     case 1:
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|                         return y;
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|                     case 2:
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|                         return z;
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|                     case 3:
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|                         return w;
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|                     default:
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|                         throw new System.Exception("Index out of bounds: " + index);
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|                 }
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|             }
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| 
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|             set
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|             {
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|                 switch (index)
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|                 {
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|                     case 0:
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|                         x = value;
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|                         break;
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|                     case 1:
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|                         y = value;
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|                         break;
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|                     case 2:
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|                         z = value;
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|                         break;
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|                     case 3:
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|                         w = value;
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|                         break;
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|                     default:
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|                         throw new System.Exception("Index out of bounds: " + index);
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|                 }
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|             }
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|         }
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| 
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|         /// <summary>
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|         /// 
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|         /// </summary>
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|         public void SetZero()
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|         {
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|             x = y = z = w = 0;
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|             d = 0;
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|         }
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|     }
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| }
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