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			21 lines
		
	
	
		
			386 B
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			21 lines
		
	
	
		
			386 B
		
	
	
	
		
			C#
		
	
| using System;
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| using UnityEngine.Playables;
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| using Game;
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| 
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| [Serializable]
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| public class GlobalEffectInfo
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| {
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|     public EGlobalEffectType type;
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|     public float from;
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|     public float to;
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| }
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| [Serializable]
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| public class GlobalEffectBehaviour : PlayableBehaviour
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| {
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|     public GlobalEffectInfo[] m_GlobalEffectInfoList;
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|     public override void OnPlayableCreate(Playable playable)
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|     {
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| 
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|     }
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| }
 |