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							|  | using System;
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							|  | using UnityEngine;
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							|  | using UnityEngine.Playables;
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							|  | using UnityEngine.Timeline;
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							|  | 
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							|  | [Serializable]
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							|  | public class ThrowTurnBehaviour : PlayableBehaviour
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							|  | {
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							|  |     [Rename("是否正方向")] public bool isRight;
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							|  | 
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							|  |     public override void OnPlayableCreate (Playable playable)
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							|  |     {
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							|  |         
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							|  |     }
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							|  | }
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