[gd_scene load_steps=2 format=3 uid="uid://64e2u2uedpi1"]

[ext_resource type="Texture2D" uid="uid://xtipei54v35i" path="res://render/texture/shape/readiness_monster.png" id="1_2mpei"]

[node name="ReadinessHero" type="Decal"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.358925, 0)
size = Vector3(1, 1, 1)
texture_albedo = ExtResource("1_2mpei")
cull_mask = 1
