[gd_resource type="ParticleProcessMaterial" load_steps=3 format=3 uid="uid://dubkkji6sm8on"]

[sub_resource type="Gradient" id="Gradient_fjosh"]
offsets = PackedFloat32Array(0, 0.0894942, 0.684825, 1)
colors = PackedColorArray(0.278431, 0.65098, 1, 0, 0.278431, 0.65098, 1, 1, 0.278431, 0.65098, 1, 0.941176, 0.278431, 0.65098, 1, 0)

[sub_resource type="GradientTexture1D" id="GradientTexture1D_cypke"]
gradient = SubResource("Gradient_fjosh")

[resource]
particle_flag_rotate_y = true
angle_min = 180.0
angle_max = 180.0
direction = Vector3(0, 1, 0)
spread = 0.0
angular_velocity_min = -720.0
angular_velocity_max = -720.0
gravity = Vector3(0, 0, 0)
tangential_accel_min = -100.0
scale_min = 0.5
scale_max = 0.5
color_ramp = SubResource("GradientTexture1D_cypke")
