[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://s5gf3b66luh8"]

[ext_resource type="Shader" path="res://render/shader/character.gdshader" id="1_1ay5b"]

[resource]
render_priority = 1
shader = ExtResource("1_1ay5b")
shader_parameter/flash_white = null
shader_parameter/deformation_dir = Vector2(1, 0)
shader_parameter/deformation_rate = 0.0
