[gd_resource type="Resource" script_class="PlayerSkillCfg" load_steps=6 format=3 uid="uid://0n2jnkdrwa2l"]

[ext_resource type="Resource" uid="uid://bsqk3q6mccllg" path="res://config/attack/normal_hit.tres" id="1_lw5xo"]
[ext_resource type="Script" path="res://script/config/player_skill_cfg.gd" id="2_ym7q1"]
[ext_resource type="Animation" uid="uid://b2xdmgnem1h4g" path="res://resource/skill_animation/hero01_fist_attack05.tres" id="3_dbjmb"]
[ext_resource type="SpriteFrames" uid="uid://bhsotj76tuovy" path="res://resource/animation/character/hero01_fist_attack.aseprite" id="4_mhr07"]
[ext_resource type="Resource" uid="uid://c6alg8pmqfdxm" path="res://config/weapon/fist.tres" id="5_en30r"]

[resource]
script = ExtResource("2_ym7q1")
weapon = ExtResource("5_en30r")
stance_from = 4
stance_to = 5
break_level = 3
action = "attack_light"
name = ""
skill_animation = ExtResource("3_dbjmb")
attack_list = Array[Resource("res://script/config/attack_cfg.gd")]([ExtResource("1_lw5xo")])
sub_character_list = Array[Resource("res://script/config/character_cfg.gd")]([])
free_lock = false
refresh_animation = false
sprite_frames = ExtResource("4_mhr07")
animation_name = "fist_attack05"
