[gd_resource type="Resource" script_class="PlayerSkillCfg" load_steps=6 format=3 uid="uid://b6x3jdiqtum6"]

[ext_resource type="Resource" uid="uid://bsqk3q6mccllg" path="res://config/attack/normal_hit.tres" id="1_6ven2"]
[ext_resource type="Script" path="res://script/config/player_skill_cfg.gd" id="1_gik08"]
[ext_resource type="Animation" uid="uid://daopmieibx3b7" path="res://resource/skill_animation/hero01_long_attack01.tres" id="2_6nbpq"]
[ext_resource type="Resource" uid="uid://cy3wwalxeyro0" path="res://config/weapon/long.tres" id="4_id85o"]
[ext_resource type="SpriteFrames" uid="uid://ce83cuqwgwwi4" path="res://resource/animation/character/hero01_long_attack.aseprite" id="5_xel5p"]

[resource]
script = ExtResource("1_gik08")
weapon = ExtResource("4_id85o")
stance_from = 0
stance_to = 1
break_level = 3
action = "attack_light"
name = ""
skill_animation = ExtResource("2_6nbpq")
attack_list = Array[Resource("res://script/config/attack_cfg.gd")]([ExtResource("1_6ven2")])
sub_character_list = Array[Resource("res://script/config/character_cfg.gd")]([])
free_lock = false
refresh_animation = false
sprite_frames = ExtResource("5_xel5p")
animation_name = "long_attack01"
