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[gd_resource type="Resource" script_class="SkillWeaponCfg" load_steps=6 format=3 uid="uid://0n2jnkdrwa2l"]
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[ext_resource type="Resource" uid="uid://bwe8xlgfhx1gl" path="res://config/attack/blunt_heavy_hit_blow.tres" id="1_5lwhl"]
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[ext_resource type="Resource" uid="uid://bqejjllfy03h3" path="res://config/attack_box/box_normal.tres" id="2_g7bbg"]
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[ext_resource type="Script" uid="uid://dgwtu2wj5033u" path="res://script/config/skill_weapon_cfg.gd" id="2_ym7q1"]
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[ext_resource type="Animation" uid="uid://b2xdmgnem1h4g" path="res://resource/skill_animation/hero01_fist_attack05.tres" id="3_dbjmb"]
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[ext_resource type="Resource" uid="uid://c6alg8pmqfdxm" path="res://config/weapon/fist.tres" id="5_en30r"]
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[resource]
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script = ExtResource("2_ym7q1")
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weapon = ExtResource("5_en30r")
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action = "attack_light"
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name = ""
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sub_character_count = 0
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skill_animation = ExtResource("3_dbjmb")
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stance_from = 4
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stance_to = 5
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break_level = 3
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is_charging = false
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attack1 = ExtResource("1_5lwhl")
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attack1_box = ExtResource("2_g7bbg")
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attack1_with_stop = true
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attack2_with_stop = false
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mp_cost = 0
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mp_sub_cost = false
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free_lock = false
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ignore_push = false
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is_lock_x = true
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is_lock_x_move = false
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is_lock_x_move_sub = true
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range = 0.0
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warn_type = 0
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animation_name = "fist_attack05"
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