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[gd_resource type="Resource" script_class="SkillWeaponCfg" load_steps=6 format=3 uid="uid://dpaa7dflbjk62"]
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[ext_resource type="Resource" uid="uid://cdkjjljp81p56" path="res://config/attack/blunt_mid_hit_down.tres" id="1_ywehi"]
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[ext_resource type="Resource" uid="uid://qp5sy3u3rlpe" path="res://config/attack_box/box_high.tres" id="2_ywehi"]
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[ext_resource type="Script" uid="uid://dgwtu2wj5033u" path="res://script/config/skill_weapon_cfg.gd" id="3_6wryu"]
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[ext_resource type="Animation" uid="uid://by2e51w02ka8s" path="res://resource/skill_animation/hero01_fist_skill03.tres" id="4_c7ye6"]
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[ext_resource type="Resource" uid="uid://c6alg8pmqfdxm" path="res://config/weapon/fist.tres" id="6_aemq5"]
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[resource]
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script = ExtResource("3_6wryu")
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weapon = ExtResource("6_aemq5")
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action = "attack_heavy"
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name = ""
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sub_character_count = 0
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skill_animation = ExtResource("4_c7ye6")
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stance_from = 3
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stance_to = 30
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break_level = 3
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is_charging = false
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attack1 = ExtResource("1_ywehi")
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attack1_box = ExtResource("2_ywehi")
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attack1_with_stop = false
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attack2_with_stop = false
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mp_cost = 0
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mp_sub_cost = false
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free_lock = false
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ignore_push = true
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is_lock_x = true
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is_lock_x_move = false
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is_lock_x_move_sub = true
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range = 0.0
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warn_type = 0
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animation_name = "fist_skill03"
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