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2 years ago
[gd_resource type="ParticleProcessMaterial" load_steps=3 format=3 uid="uid://dubkkji6sm8on"]
[sub_resource type="Gradient" id="Gradient_fjosh"]
offsets = PackedFloat32Array(0, 0.0894942, 0.684825, 1)
colors = PackedColorArray(0.278431, 0.65098, 1, 0, 0.278431, 0.65098, 1, 1, 0.278431, 0.65098, 1, 0.941176, 0.278431, 0.65098, 1, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_cypke"]
gradient = SubResource("Gradient_fjosh")
[resource]
particle_flag_rotate_y = true
direction = Vector3(0, 1, 0)
spread = 0.0
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gravity = Vector3(0, 0, 0)
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angular_velocity_min = -720.0
angular_velocity_max = -720.0
tangential_accel_min = -100.0
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angle_min = 180.0
angle_max = 180.0
scale_min = 0.5
scale_max = 0.5
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color_ramp = SubResource("GradientTexture1D_cypke")