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							|  |  |  | extends Node3D | 
					
						
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							|  |  |  | #==scene== | 
					
						
							|  |  |  | var scene_player = load("res://scene/character/player.tscn") | 
					
						
							|  |  |  | var scene_monster = load("res://scene/character/monster.tscn") | 
					
						
							|  |  |  | var scene_bullet = load("res://scene/character/bullet.tscn") | 
					
						
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							|  |  |  | #==material== | 
					
						
							|  |  |  | var material_character = load("res://render/material/character.tres") | 
					
						
							|  |  |  | var material_character_sub = load("res://render/material/character_sub.tres") | 
					
						
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							|  |  |  | #==effect== | 
					
						
							|  |  |  | var particle_hit_normal = load("res://scene/effect/particle/particle_hit_normal.tscn") | 
					
						
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							|  |  |  | #==config== | 
					
						
							|  |  |  | #character | 
					
						
							|  |  |  | var cfg_character_player = load("res://config/character/hero01.tres") | 
					
						
							|  |  |  | var cfg_character_monster_test = load("res://config/character/monster02.tres") | 
					
						
							|  |  |  | #attack | 
					
						
							|  |  |  | var cfg_attack_normal = load("res://config/attack/normal_hit.tres") | 
					
						
							|  |  |  | var cfg_attack_rebound = load("res://config/attack/rebound.tres") |