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			59 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			GDScript
		
	
		
		
			
		
	
	
			59 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			GDScript
		
	
| 
											2 years ago
										 | ## Sequence Star nodes will attempt to execute all of its children and report | ||
|  | ## `SUCCESS` in case all of the children report a `SUCCESS` status code. | ||
|  | ## If at least one child reports a `FAILURE` status code, this node will also | ||
|  | ## return `FAILURE` and tick again. | ||
|  | ## In case a child returns `RUNNING` this node will restart. | ||
|  | @tool | ||
|  | @icon("../../icons/sequence_reactive.svg") | ||
|  | class_name SequenceStarComposite extends Composite | ||
|  | 
 | ||
|  | 
 | ||
|  | var successful_index: int = 0 | ||
|  | 
 | ||
|  | 
 | ||
|  | func tick(actor: Node, blackboard: Blackboard) -> int: | ||
|  | 	for c in get_children(): | ||
|  | 		if c.get_index() < successful_index: | ||
|  | 			continue | ||
|  | 
 | ||
|  | 		if c != running_child: | ||
|  | 			c.before_run(actor, blackboard) | ||
|  | 
 | ||
|  | 		var response = c.tick(actor, blackboard) | ||
|  | 		if can_send_message(blackboard): | ||
|  | 			BeehaveDebuggerMessages.process_tick(c.get_instance_id(), response) | ||
|  | 
 | ||
|  | 		if c is ConditionLeaf: | ||
|  | 			blackboard.set_value("last_condition", c, str(actor.get_instance_id())) | ||
|  | 			blackboard.set_value("last_condition_status", response, str(actor.get_instance_id())) | ||
|  | 
 | ||
|  | 		match response: | ||
|  | 			SUCCESS: | ||
|  | 				successful_index += 1 | ||
|  | 				c.after_run(actor, blackboard) | ||
|  | 			FAILURE: | ||
|  | 				c.after_run(actor, blackboard) | ||
|  | 				return FAILURE | ||
|  | 			RUNNING: | ||
|  | 				running_child = c | ||
|  | 				if c is ActionLeaf: | ||
|  | 					blackboard.set_value("running_action", c, str(actor.get_instance_id())) | ||
|  | 				return RUNNING | ||
|  | 	_reset() | ||
|  | 	return SUCCESS | ||
|  | 
 | ||
|  | 
 | ||
|  | func interrupt(actor: Node, blackboard: Blackboard) -> void: | ||
|  | 	_reset() | ||
|  | 	super(actor, blackboard) | ||
|  | 
 | ||
|  | 	 | ||
|  | func _reset() -> void: | ||
|  | 	successful_index = 0 | ||
|  | 
 | ||
|  | 
 | ||
|  | func get_class_name() -> Array[StringName]: | ||
|  | 	var classes := super() | ||
|  | 	classes.push_back(&"SequenceStarComposite") | ||
|  | 	return classes |