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[gd_resource type="RibbonTrailMesh" load_steps=4 format=3 uid="uid://c3hyy5yknwsfl"]
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[ext_resource type="Shader" uid="uid://bey68hqql2gfr" path="res://render/shader/trail.gdshader" id="1_oq8oa"]
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[ext_resource type="Texture2D" uid="uid://bt32dgn3mag0w" path="res://render/texture/particle/gradient/gradient5.png" id="2_u7sma"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_sawav"]
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render_priority = 0
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shader = ExtResource("1_oq8oa")
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shader_parameter/tex_gradient = ExtResource("2_u7sma")
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[resource]
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material = SubResource("ShaderMaterial_sawav")
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size = 0.02
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section_segments = 4
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