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10 months ago
[gd_scene load_steps=15 format=3 uid="uid://pyxtmwjjo8ch"]
[ext_resource type="Script" uid="uid://dxoik7jm7xm2q" path="res://script/effect/particle.gd" id="1_dowcy"]
[ext_resource type="Shader" uid="uid://dw1itkg00sr2o" path="res://render/shader/effect_slash_down.gdshader" id="2_teaun"]
10 months ago
[ext_resource type="Texture2D" uid="uid://4cxxxxdbbugc" path="res://render/texture/particle/gradient/gradient1.png" id="3_xsyva"]
[ext_resource type="Texture2D" uid="uid://c4byf37he3mjt" path="res://render/texture/particle/noise/noise1.png" id="4_u6mi0"]
[ext_resource type="Texture2D" uid="uid://l5qeh3owctpm" path="res://render/texture/particle/mask/mask15.png" id="5_tixsx"]
[ext_resource type="Texture2D" uid="uid://dyp1l3nr6d5rw" path="res://render/texture/particle/noise/noise3.png" id="6_7ciuu"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_p360k"]
render_priority = 0
shader = ExtResource("2_teaun")
shader_parameter/tex_main = ExtResource("4_u6mi0")
shader_parameter/tex_noise = ExtResource("6_7ciuu")
shader_parameter/tex_mask = ExtResource("5_tixsx")
shader_parameter/tex_gradient = ExtResource("3_xsyva")
[sub_resource type="Curve" id="Curve_xmsit"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 1, Vector2(0.5, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -2.0, 0.0, 1, 0]
point_count = 3
metadata/_snap_enabled = true
[sub_resource type="CurveTexture" id="CurveTexture_wne1a"]
curve = SubResource("Curve_xmsit")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_271si"]
particle_flag_rotate_y = true
gravity = Vector3(0, 0, 0)
alpha_curve = SubResource("CurveTexture_wne1a")
[sub_resource type="QuadMesh" id="QuadMesh_51c64"]
[sub_resource type="Curve" id="Curve_3srtk"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 1, Vector2(0.5, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -2.0, 0.0, 1, 0]
point_count = 3
metadata/_snap_enabled = true
[sub_resource type="CurveTexture" id="CurveTexture_jfsis"]
curve = SubResource("Curve_3srtk")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_vvgtf"]
particle_flag_rotate_y = true
gravity = Vector3(0, 0, 0)
alpha_curve = SubResource("CurveTexture_jfsis")
[node name="Particle" type="Node3D"]
script = ExtResource("1_dowcy")
[node name="Slash" type="GPUParticles3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 2, 0, 0, 0, 1, 0.8, 0.5, 0)
layers = 512
material_override = SubResource("ShaderMaterial_p360k")
cast_shadow = 0
gi_mode = 0
emitting = false
amount = 1
lifetime = 0.2
one_shot = true
fixed_fps = 60
local_coords = true
process_material = SubResource("ParticleProcessMaterial_271si")
draw_pass_1 = SubResource("QuadMesh_51c64")
[node name="Slash2" type="GPUParticles3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.5, 0, 0, 0, 1, 0.8, 0, 0)
layers = 512
material_override = SubResource("ShaderMaterial_p360k")
cast_shadow = 0
gi_mode = 0
emitting = false
amount = 1
lifetime = 0.2
one_shot = true
fixed_fps = 60
local_coords = true
process_material = SubResource("ParticleProcessMaterial_vvgtf")
draw_pass_1 = SubResource("QuadMesh_51c64")