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[gd_scene load_steps=24 format=3 uid="uid://bvut7t1l1v305"]
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[ext_resource type="Script" path="res://script/effect/particle.gd" id="1_a6aoh"]
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[ext_resource type="Shader" path="res://render/shader/particle.gdshader" id="2_huo8i"]
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[ext_resource type="Texture2D" uid="uid://bqqa04cq6brul" path="res://render/texture/particle/shape/flare6.png" id="3_is87m"]
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[ext_resource type="Texture2D" uid="uid://bslhqlcg8cw2l" path="res://render/texture/particle/shape/flare3.png" id="4_3vqto"]
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[ext_resource type="RibbonTrailMesh" uid="uid://cv0787wcswb6d" path="res://render/trail_mesh/flare_blunt.tres" id="6_48ph4"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_dkmkb"]
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render_priority = 0
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shader = ExtResource("2_huo8i")
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shader_parameter/tex_main = ExtResource("3_is87m")
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[sub_resource type="Curve" id="Curve_n5hkj"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.187692, 0.398295), -1.20613, -1.20613, 0, 0, Vector2(1, 0), 0.0806379, 0.0, 0, 0]
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point_count = 3
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[sub_resource type="CurveTexture" id="CurveTexture_qqoo7"]
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curve = SubResource("Curve_n5hkj")
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[sub_resource type="Gradient" id="Gradient_wb6fx"]
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offsets = PackedFloat32Array(0, 0.20202, 1)
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colors = PackedColorArray(1, 1, 1, 1, 0.937017, 0.527629, 0.107744, 1, 0.929412, 0.470588, 0, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_ee1g0"]
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gradient = SubResource("Gradient_wb6fx")
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[sub_resource type="Curve" id="Curve_2o6rl"]
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max_value = 2.0
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_data = [Vector2(0, 0.758242), 0.0, 2.00769, 0, 0, Vector2(0.0394089, 1.08791), 0.0, 0.0, 0, 0, Vector2(1, 2), 0.0, 0.0, 0, 0]
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point_count = 3
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[sub_resource type="CurveTexture" id="CurveTexture_1vj45"]
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curve = SubResource("Curve_2o6rl")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_acw2w"]
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particle_flag_disable_z = true
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angle_min = 1.07288e-05
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angle_max = 720.0
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gravity = Vector3(0, 0, 0)
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scale_curve = SubResource("CurveTexture_1vj45")
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color_ramp = SubResource("GradientTexture1D_ee1g0")
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alpha_curve = SubResource("CurveTexture_qqoo7")
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[sub_resource type="QuadMesh" id="QuadMesh_0j7av"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_i0f24"]
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render_priority = 0
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shader = ExtResource("2_huo8i")
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shader_parameter/tex_main = ExtResource("4_3vqto")
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[sub_resource type="Curve" id="Curve_3uvr5"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_1og0n"]
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curve = SubResource("Curve_3uvr5")
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[sub_resource type="Curve" id="Curve_8klc5"]
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max_value = 4.0
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_data = [Vector2(0, 1.9732), 0.0, 1.4, 0, 0, Vector2(1, 4), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_k3cwo"]
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curve = SubResource("Curve_8klc5")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_3w28u"]
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particle_flag_disable_z = true
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angle_min = 1.07288e-05
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angle_max = 720.0
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gravity = Vector3(0, 0, 0)
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scale_curve = SubResource("CurveTexture_k3cwo")
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alpha_curve = SubResource("CurveTexture_1og0n")
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[sub_resource type="Curve" id="Curve_axcwu"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_mgmqm"]
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curve = SubResource("Curve_axcwu")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_5lomq"]
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spread = 180.0
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initial_velocity_min = 4.0
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initial_velocity_max = 5.0
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alpha_curve = SubResource("CurveTexture_mgmqm")
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[node name="Particle" type="Node3D"]
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script = ExtResource("1_a6aoh")
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[node name="Slash" type="GPUParticles3D" parent="."]
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layers = 512
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material_override = SubResource("ShaderMaterial_dkmkb")
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cast_shadow = 0
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emitting = false
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amount = 1
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lifetime = 0.15
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one_shot = true
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fixed_fps = 60
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local_coords = true
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process_material = SubResource("ParticleProcessMaterial_acw2w")
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draw_pass_1 = SubResource("QuadMesh_0j7av")
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[node name="Slash2" type="GPUParticles3D" parent="."]
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layers = 512
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material_override = SubResource("ShaderMaterial_i0f24")
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cast_shadow = 0
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emitting = false
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amount = 1
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lifetime = 0.15
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one_shot = true
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fixed_fps = 60
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local_coords = true
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process_material = SubResource("ParticleProcessMaterial_3w28u")
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draw_pass_1 = SubResource("QuadMesh_0j7av")
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[node name="Flare" type="GPUParticles3D" parent="."]
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emitting = false
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lifetime = 0.3
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one_shot = true
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preprocess = 0.05
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explosiveness = 1.0
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trail_enabled = true
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trail_lifetime = 0.1
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process_material = SubResource("ParticleProcessMaterial_5lomq")
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draw_pass_1 = ExtResource("6_48ph4")
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