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							|  |  |  | [gd_resource type="Resource" script_class="SkillWeaponCfg" load_steps=7 format=3 uid="uid://vvftj1wk88xj"] | 
					
						
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							|  |  |  | [ext_resource type="Resource" uid="uid://bvtpba01td04l" path="res://config/attack/sharp_mid_hit_up.tres" id="1_gap5g"] | 
					
						
							|  |  |  | [ext_resource type="Script" path="res://script/config/skill_weapon_cfg.gd" id="2_1xtt1"] | 
					
						
							|  |  |  | [ext_resource type="Resource" uid="uid://diedb7vw7eyxp" path="res://config/attack_box/box_mid.tres" id="2_tsg38"] | 
					
						
							|  |  |  | [ext_resource type="Animation" uid="uid://iprcbf277rf4" path="res://resource/skill_animation/hero01_long_skill02.tres" id="3_b7s0y"] | 
					
						
							|  |  |  | [ext_resource type="SpriteFrames" uid="uid://dhfqj1dxldqao" path="res://resource/animation/character/hero01_long_skill01.aseprite" id="4_rbnly"] | 
					
						
							|  |  |  | [ext_resource type="Resource" uid="uid://cy3wwalxeyro0" path="res://config/weapon/long.tres" id="5_u5xo6"] | 
					
						
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							|  |  |  | [resource] | 
					
						
							|  |  |  | script = ExtResource("2_1xtt1") | 
					
						
							|  |  |  | weapon = ExtResource("5_u5xo6") | 
					
						
							|  |  |  | action = "attack_heavy" | 
					
						
							|  |  |  | name = "" | 
					
						
							|  |  |  | skill_animation = ExtResource("3_b7s0y") | 
					
						
							|  |  |  | range = 0.0 | 
					
						
							|  |  |  | free_lock = false | 
					
						
							|  |  |  | ignore_push = false | 
					
						
							|  |  |  | attack1 = ExtResource("1_gap5g") | 
					
						
							|  |  |  | attack1_box = ExtResource("2_tsg38") | 
					
						
							|  |  |  | stance_from = 2 | 
					
						
							|  |  |  | stance_to = 10 | 
					
						
							|  |  |  | break_level = 3 | 
					
						
							|  |  |  | is_charging = false | 
					
						
							|  |  |  | mp_cost = 0 | 
					
						
							|  |  |  | refresh_animation = false | 
					
						
							|  |  |  | sprite_frames = ExtResource("4_rbnly") | 
					
						
							|  |  |  | animation_name = "long_skill02" |