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// MIT License (MIT)
// Copyright (c) 2020 Patrick Seeber
//
// xs_begin
// author : '@rubikow'
// arg : { id = '0' name = 'Max Volume' value = '4' range = '0 100' step = '1' decimal = '0' }
// arg : { id = '1' name = 'Random Seed' value = '123' range = '0 10000' step = '1' decimal = '2' }
// arg : { id = '2' name = 'Growth Density' value = '0.3' range = '0 1' step = '0.01' decimal = '2' }
// arg : { id = '3' name = 'Additional Colors' value = '0' range = '-255 255' step = '1' decimal = '0' }
// xs_end
float thickness = float(iArgs[0]);
float seed = float(iArgs[1]);
float density = float(iArgs[2]);
float colorRange = float(iArgs[3]);
bool isGrowColor(vec3 v){
return voxel(v) >= min(i_color_index, i_color_index + colorRange) && voxel(v) <= max(i_color_index, i_color_index + colorRange);
}
float random(vec3 v, float seed){
float n = v.x*v.y*v.z + seed;
return abs(fract(sin(1./tan(n) + seed * 1235.342)));
}
float minDistanceToWall(vec3 v, float distance){
float minDistance = distance+1.;
for(float x=-distance; x<=distance;x+=1.){
for(float y=-distance; y<=distance;y+=1.){
for(float z=-distance; z<=distance;z+=1.){
if(voxel(vec3(v.x+x,v.y+y,v.z+z)) != 0. && !isGrowColor(vec3(v.x+x,v.y+y,v.z+z))){
float d = sqrt(pow(x,2.) + pow(y,2.) + pow(z,2.));
if(minDistance > d){
minDistance = d;
}
}
}
}
}
return minDistance;
}
float getCrowColor(vec3 v){
float distance = minDistanceToWall(v, thickness);
return i_color_index + colorRange * (distance/sqrt(pow(thickness,2.)*3.));
}
bool hasWallNextToIt(vec3 v, float distance){
for(float x=-distance; x<=distance;x+=1.){
for(float y=-distance; y<=distance;y+=1.){
for(float z=-distance; z<=distance;z+=1.){
if(voxel(vec3(v.x+x,v.y+y,v.z+z)) != 0. && !isGrowColor(vec3(v.x+x,v.y+y,v.z+z)) ){
return true;
}
}
}
}
return false;
}
int getFlatNeighbors(vec3 v){
int neighbors = 0;
if(isGrowColor(vec3(v.x+1.,v.y+1.,v.z))){
neighbors++;
}
if(isGrowColor(vec3(v.x+1.,v.y-1.,v.z))){
neighbors++;
}
if(isGrowColor(vec3(v.x-1.,v.y+1.,v.z))){
neighbors++;
}
if(isGrowColor(vec3(v.x-1.,v.y-1.,v.z))){
neighbors++;
}
if(isGrowColor(vec3(v.x+1.,v.y,v.z))){
neighbors++;
}
if(isGrowColor(vec3(v.x-1.,v.y,v.z))){
neighbors++;
}
if(isGrowColor(vec3(v.x,v.y-1.,v.z))){
neighbors++;
}
if(isGrowColor(vec3(v.x,v.y+1.,v.z))){
neighbors++;
}
return neighbors;
}
int getNeighbors(vec3 v){
int neighbors = 0;
if(isGrowColor(vec3(v.x,v.y,v.z+1.))){
neighbors++;
}
if(isGrowColor(vec3(v.x,v.y,v.z-1.))){
neighbors++;
}
if(isGrowColor(vec3(v.x+1.,v.y,v.z))){
neighbors++;
}
if(isGrowColor(vec3(v.x-1.,v.y,v.z))){
neighbors++;
}
if(isGrowColor(vec3(v.x,v.y-1.,v.z))){
neighbors++;
}
if(isGrowColor(vec3(v.x,v.y+1.,v.z))){
neighbors++;
}
return neighbors;
}
bool growsDown(vec3 v){
if(isGrowColor(vec3(v.x,v.y,v.z+1.))){
return true;
}
if(isGrowColor(vec3(v.x+1.,v.y,v.z))){
return true;
}
if(isGrowColor(vec3(v.x-1.,v.y,v.z))){
return true;
}
if(isGrowColor(vec3(v.x,v.y-1.,v.z))){
return true;
}
if(isGrowColor(vec3(v.x,v.y+1.,v.z))){
return true;
}
return false;
}
bool grows(vec3 v){
int n = getNeighbors(v);
float r = random(v, seed+float(n));
if(voxel(v) == 0.){
if(hasWallNextToIt(v, 1.) && isGrowColor(v+vec3(0,0,-1.)) && mod(v.x+v.y,13.) == 0.){
return true;
}
if(hasWallNextToIt(v, 1.) && isGrowColor(v+vec3(0,0,1.)) && mod(v.x+v.y,27.) == 0.){
return true;
}
if(hasWallNextToIt(v, 1.) && isGrowColor(v+vec3(0,0,-2.)) && mod(v.x+v.y,13.) == 0.){
return true;
}
if(hasWallNextToIt(v, 1.) && isGrowColor(v+vec3(0,0,2.)) && mod(v.x+v.y,27.) == 0.){
return true;
}
if(hasWallNextToIt(v, 1.) && getFlatNeighbors(v) > 3){
return true;
}
else if(r < (density) - (minDistanceToWall(v,thickness)/thickness)*(density/2.) && hasWallNextToIt(v, thickness) && n > 0 && (growsDown(v) || random(v, seed+5.567) < 0.3))
{
return true;
}
}
return false;
}
float grow(vec3 v, float seed){
if( grows(v)){
return getCrowColor(v);
}else if(isGrowColor(v) && minDistanceToWall(v, thickness) > 1.){
int n = getNeighbors(v);
float r = random(v, seed+float(n));
if(r < density + float(n)/100. + (pow(minDistanceToWall(v, thickness),2.)/pow(thickness,2.)) * 0.5){
return 0.;
}
}
return voxel(v);
}
float map(vec3 v) {
return grow(v, seed);
}