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@tool
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extends Node3D
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enum EActionType {Pressed, Released}
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enum EDamageType {Sharp, Blunt, Ground}
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enum ECharacterType {Player, Monster, Bullet}
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enum ETeam {Player, Monster}
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enum EStance {
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GroundIdle, Ground1, Ground2, Ground3, Ground4, Ground5, Ground6, Ground7,
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AirIdle = 10, Air1, Air2, Air3,
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None = 99,
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GroundAny = 100,
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AirAny = 101,
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}
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enum EBreakLevel {None, Cancel, Jump, Break, Walk} #不可打断 取消技打断 跳跃打断 连招打断 行走打断
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enum ECoreType {Free, Lock, Passive}
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enum EGlobalEffect {CameraSize, CameraShake, ColorShift, Blur, SpeedLine}
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