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							|  |  |  | extends Node2D | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | var offset: Vector2 | 
					
						
							|  |  |  | var exact: bool | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | func _ready() -> void: | 
					
						
							|  |  |  |     exact = MetSys.settings.theme.show_exact_player_location | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | func _notification(what: int) -> void: | 
					
						
							|  |  |  |     if what == NOTIFICATION_VISIBILITY_CHANGED: | 
					
						
							|  |  |  |         if is_visible_in_tree(): | 
					
						
							|  |  |  |             process_mode = Node.PROCESS_MODE_INHERIT | 
					
						
							|  |  |  |         else: | 
					
						
							|  |  |  |             process_mode = Node.PROCESS_MODE_DISABLED | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | func _process(delta: float) -> void: | 
					
						
							|  |  |  |     var last_player_position_2d := Vector2(MetSys.last_player_position.x, MetSys.last_player_position.y) | 
					
						
							|  |  |  |     var player_position := last_player_position_2d * MetSys.CELL_SIZE + MetSys.CELL_SIZE / 2 | 
					
						
							|  |  |  |     if exact: | 
					
						
							|  |  |  |         player_position += (MetSys.exact_player_position / MetSys.settings.in_game_cell_size).posmod(1) * MetSys.CELL_SIZE - MetSys.CELL_SIZE * 0.5 | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     position = player_position + offset |