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[gd_scene load_steps=11 format=3 uid="uid://b1eg05rgvdjk"]
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[ext_resource type="Script" path="res://script/effect/particle.gd" id="1_2t2j1"]
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[ext_resource type="Shader" path="res://render/shader/particle_ground.gdshader" id="4_riq1c"]
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[ext_resource type="Texture2D" uid="uid://cvm7ouwqnp235" path="res://render/texture/particle/shape/circle4.png" id="5_feq6c"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_0b0aa"]
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render_priority = 0
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shader = ExtResource("4_riq1c")
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shader_parameter/tex_main = ExtResource("5_feq6c")
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[sub_resource type="Curve" id="Curve_ll1if"]
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_data = [Vector2(0, 0.296703), 0.0, -0.296703, 0, 1, Vector2(1, 0), -0.296703, 0.0, 1, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_rq071"]
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curve = SubResource("Curve_ll1if")
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[sub_resource type="Curve" id="Curve_63se2"]
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max_value = 1.5
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_data = [Vector2(0, 0.561815), 0.0, 0.332521, 0, 1, Vector2(1, 0.894336), 0.332521, 0.0, 1, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_jbxxs"]
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curve = SubResource("Curve_63se2")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_egb3n"]
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particle_flag_disable_z = true
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angle_min = 1.07288e-05
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angle_max = 720.0
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gravity = Vector3(0, 0, 0)
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scale_curve = SubResource("CurveTexture_jbxxs")
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alpha_curve = SubResource("CurveTexture_rq071")
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[sub_resource type="QuadMesh" id="QuadMesh_36ni8"]
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[node name="Particle" type="Node3D"]
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script = ExtResource("1_2t2j1")
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[node name="Shockwave" type="GPUParticles3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
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layers = 512
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material_override = SubResource("ShaderMaterial_0b0aa")
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cast_shadow = 0
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emitting = false
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amount = 1
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lifetime = 0.2
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one_shot = true
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fixed_fps = 60
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local_coords = true
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process_material = SubResource("ParticleProcessMaterial_egb3n")
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draw_pass_1 = SubResource("QuadMesh_36ni8")
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