|  |  |  | ## Sequence nodes will attempt to execute all of its children and report | 
					
						
							|  |  |  | ## `SUCCESS` in case all of the children report a `SUCCESS` status code. | 
					
						
							|  |  |  | ## If at least one child reports a `FAILURE` status code, this node will also | 
					
						
							|  |  |  | ## return `FAILURE` and restart. | 
					
						
							|  |  |  | ## In case a child returns `RUNNING` this node will tick again.  | 
					
						
							|  |  |  | @tool | 
					
						
							|  |  |  | @icon("../../icons/sequence.svg") | 
					
						
							|  |  |  | class_name SequenceComposite extends Composite | 
					
						
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							|  |  |  | var successful_index: int = 0 | 
					
						
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							|  |  |  | func tick(actor: Node, blackboard: Blackboard) -> int: | 
					
						
							|  |  |  | 	for c in get_children(): | 
					
						
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							|  |  |  | 		if c.get_index() < successful_index: | 
					
						
							|  |  |  | 			continue | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		if c != running_child: | 
					
						
							|  |  |  | 			c.before_run(actor, blackboard) | 
					
						
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							|  |  |  | 		var response = c.tick(actor, blackboard) | 
					
						
							|  |  |  | 		if can_send_message(blackboard): | 
					
						
							|  |  |  | 			BeehaveDebuggerMessages.process_tick(c.get_instance_id(), response) | 
					
						
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							|  |  |  | 		if c is ConditionLeaf: | 
					
						
							|  |  |  | 			blackboard.set_value("last_condition", c, str(actor.get_instance_id())) | 
					
						
							|  |  |  | 			blackboard.set_value("last_condition_status", response, str(actor.get_instance_id())) | 
					
						
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							|  |  |  | 		match response: | 
					
						
							|  |  |  | 			SUCCESS: | 
					
						
							|  |  |  | 				_cleanup_running_task(c, actor, blackboard) | 
					
						
							|  |  |  | 				successful_index += 1 | 
					
						
							|  |  |  | 				c.after_run(actor, blackboard) | 
					
						
							|  |  |  | 			FAILURE: | 
					
						
							|  |  |  | 				_cleanup_running_task(c, actor, blackboard) | 
					
						
							|  |  |  | 				# Interrupt any child that was RUNNING before. | 
					
						
							|  |  |  | 				interrupt(actor, blackboard) | 
					
						
							|  |  |  | 				c.after_run(actor, blackboard) | 
					
						
							|  |  |  | 				return FAILURE | 
					
						
							|  |  |  | 			RUNNING: | 
					
						
							|  |  |  | 				if c != running_child: | 
					
						
							|  |  |  | 					if running_child != null: | 
					
						
							|  |  |  | 						running_child.interrupt(actor, blackboard) | 
					
						
							|  |  |  | 					running_child = c | 
					
						
							|  |  |  | 				if c is ActionLeaf: | 
					
						
							|  |  |  | 					blackboard.set_value("running_action", c, str(actor.get_instance_id())) | 
					
						
							|  |  |  | 				return RUNNING | 
					
						
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							|  |  |  | 	_reset() | 
					
						
							|  |  |  | 	return SUCCESS | 
					
						
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							|  |  |  | func interrupt(actor: Node, blackboard: Blackboard) -> void: | 
					
						
							|  |  |  | 	_reset() | 
					
						
							|  |  |  | 	super(actor, blackboard) | 
					
						
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							|  |  |  | func _reset() -> void: | 
					
						
							|  |  |  | 	successful_index = 0 | 
					
						
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							|  |  |  | ## Changes `running_action` and `running_child` after the node finishes executing. | 
					
						
							|  |  |  | func _cleanup_running_task(finished_action: Node, actor: Node, blackboard: Blackboard): | 
					
						
							|  |  |  | 	var blackboard_name = str(actor.get_instance_id()) | 
					
						
							|  |  |  | 	if finished_action == running_child: | 
					
						
							|  |  |  | 		running_child = null | 
					
						
							|  |  |  | 		if finished_action == blackboard.get_value("running_action", null, blackboard_name): | 
					
						
							|  |  |  | 			blackboard.set_value("running_action", null, blackboard_name) | 
					
						
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							|  |  |  | func get_class_name() -> Array[StringName]: | 
					
						
							|  |  |  | 	var classes := super() | 
					
						
							|  |  |  | 	classes.push_back(&"SequenceComposite") | 
					
						
							|  |  |  | 	return classes |