|  |  |  | ## Reactive Sequence nodes will attempt to execute all of its children and report | 
					
						
							|  |  |  | ## `SUCCESS` in case all of the children report a `SUCCESS` status code. | 
					
						
							|  |  |  | ## If at least one child reports a `FAILURE` status code, this node will also | 
					
						
							|  |  |  | ## return `FAILURE` and restart. | 
					
						
							|  |  |  | ## In case a child returns `RUNNING` this node will restart. | 
					
						
							|  |  |  | @tool | 
					
						
							|  |  |  | @icon("../../icons/sequence_reactive.svg") | 
					
						
							|  |  |  | class_name SequenceReactiveComposite extends Composite | 
					
						
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							|  |  |  | var successful_index: int = 0 | 
					
						
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							|  |  |  | func tick(actor: Node, blackboard: Blackboard) -> int: | 
					
						
							|  |  |  |     for c in get_children(): | 
					
						
							|  |  |  |         if c.get_index() < successful_index: | 
					
						
							|  |  |  |             continue | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         if c != running_child: | 
					
						
							|  |  |  |             c.before_run(actor, blackboard) | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         var response = c.tick(actor, blackboard) | 
					
						
							|  |  |  |         if can_send_message(blackboard): | 
					
						
							|  |  |  |             BeehaveDebuggerMessages.process_tick(c.get_instance_id(), response) | 
					
						
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							|  |  |  |         if c is ConditionLeaf: | 
					
						
							|  |  |  |             blackboard.set_value("last_condition", c, str(actor.get_instance_id())) | 
					
						
							|  |  |  |             blackboard.set_value("last_condition_status", response, str(actor.get_instance_id())) | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         match response: | 
					
						
							|  |  |  |             SUCCESS: | 
					
						
							|  |  |  |                 successful_index += 1 | 
					
						
							|  |  |  |                 c.after_run(actor, blackboard) | 
					
						
							|  |  |  |             FAILURE: | 
					
						
							|  |  |  |                 # Interrupt any child that was RUNNING before. | 
					
						
							|  |  |  |                 interrupt(actor, blackboard) | 
					
						
							|  |  |  |                 c.after_run(actor, blackboard) | 
					
						
							|  |  |  |                 return FAILURE | 
					
						
							|  |  |  |             RUNNING: | 
					
						
							|  |  |  |                 _reset() | 
					
						
							|  |  |  |                 if running_child != c: | 
					
						
							|  |  |  |                     interrupt(actor, blackboard) | 
					
						
							|  |  |  |                     running_child = c | 
					
						
							|  |  |  |                 if c is ActionLeaf: | 
					
						
							|  |  |  |                     blackboard.set_value("running_action", c, str(actor.get_instance_id())) | 
					
						
							|  |  |  |                 return RUNNING | 
					
						
							|  |  |  |     _reset() | 
					
						
							|  |  |  |     return SUCCESS | 
					
						
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							|  |  |  | func interrupt(actor: Node, blackboard: Blackboard) -> void: | 
					
						
							|  |  |  |     _reset() | 
					
						
							|  |  |  |     super(actor, blackboard) | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  | func _reset() -> void: | 
					
						
							|  |  |  |     successful_index = 0 | 
					
						
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							|  |  |  | func get_class_name() -> Array[StringName]: | 
					
						
							|  |  |  |     var classes := super() | 
					
						
							|  |  |  |     classes.push_back(&"SequenceReactiveComposite") | 
					
						
							|  |  |  |     return classes |