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							|  |  |  | ## A succeeder node will always return a `SUCCESS` status code. | 
					
						
							|  |  |  | @tool | 
					
						
							|  |  |  | @icon("../../icons/succeeder.svg") | 
					
						
							|  |  |  | class_name AlwaysSucceedDecorator extends Decorator | 
					
						
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							|  |  |  | func tick(actor: Node, blackboard: Blackboard) -> int: | 
					
						
							|  |  |  |     var c = get_child(0) | 
					
						
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 | 
					
						
							|  |  |  |     if c != running_child: | 
					
						
							|  |  |  |         c.before_run(actor, blackboard) | 
					
						
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							|  |  |  |     var response = c.tick(actor, blackboard) | 
					
						
							|  |  |  |     if can_send_message(blackboard): | 
					
						
							|  |  |  |         BeehaveDebuggerMessages.process_tick(c.get_instance_id(), response) | 
					
						
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 | 
					
						
							|  |  |  |     if c is ConditionLeaf: | 
					
						
							|  |  |  |         blackboard.set_value("last_condition", c, str(actor.get_instance_id())) | 
					
						
							|  |  |  |         blackboard.set_value("last_condition_status", response, str(actor.get_instance_id())) | 
					
						
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 | 
					
						
							|  |  |  |     if response == RUNNING: | 
					
						
							|  |  |  |         running_child = c | 
					
						
							|  |  |  |         if c is ActionLeaf: | 
					
						
							|  |  |  |             blackboard.set_value("running_action", c, str(actor.get_instance_id())) | 
					
						
							|  |  |  |         return RUNNING | 
					
						
							|  |  |  |     else: | 
					
						
							|  |  |  |         c.after_run(actor, blackboard) | 
					
						
							|  |  |  |         return SUCCESS | 
					
						
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							|  |  |  | func get_class_name() -> Array[StringName]: | 
					
						
							|  |  |  |     var classes := super() | 
					
						
							|  |  |  |     classes.push_back(&"AlwaysSucceedDecorator") | 
					
						
							|  |  |  |     return classes |