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			16 lines
		
	
	
		
			375 B
		
	
	
	
		
			Plaintext
		
	
| 
											1 year ago
										 | shader_type spatial; | ||
|  | render_mode unshaded,cull_disabled; | ||
|  | 
 | ||
|  | uniform sampler2D tex_main : source_color; | ||
|  | uniform sampler2D tex_noise : source_color; | ||
|  | 
 | ||
|  | void fragment() { | ||
|  | 	vec4 col = texture(tex_main, UV); | ||
|  | 	float noise_alpha = texture(tex_noise, UV).r; | ||
|  |     if (COLOR.a >= noise_alpha){ | ||
|  |         noise_alpha = 1.0; | ||
|  |     } | ||
|  | 	ALBEDO = COLOR.rgb; | ||
|  | 	ALPHA = COLOR.a * col.r * noise_alpha; | ||
|  | } |