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							|  |  |  | extends Control | 
					
						
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							|  |  |  | @onready var sub_item_list: Array[Variant] = [$LockItem, $CoreItem, $WeaponItem, $PlayerStatusItem] | 
					
						
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							|  |  |  | func _ready(): | 
					
						
							|  |  |  |     SignalManager.character_status_changed.connect(on_character_status_changed) | 
					
						
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							|  |  |  | func on_character_status_changed(id: int, status_name: String, value) -> void: | 
					
						
							|  |  |  |     if id != Global.character_mgr.get_player_id(): | 
					
						
							|  |  |  |         return | 
					
						
							|  |  |  |     var func_name: String = "on_%s_changed" % status_name | 
					
						
							|  |  |  |     for sub_item in sub_item_list: | 
					
						
							|  |  |  |         if sub_item.has_method(func_name): | 
					
						
							|  |  |  |             sub_item.call(func_name, value) | 
					
						
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							|  |  |  | func input_action_pressed(key: String): | 
					
						
							|  |  |  |     match key: | 
					
						
							|  |  |  |         "menu": | 
					
						
							|  |  |  |             Global.ui_mgr.close("hud") | 
					
						
							|  |  |  |             Global.ui_mgr.pause_open("menu") | 
					
						
							|  |  |  |         "status": | 
					
						
							|  |  |  |             Global.ui_mgr.close("hud") | 
					
						
							|  |  |  |             Global.ui_mgr.pause_open("status") |